Title ![]() | Author | Description | Category | Platform | Game | Ver | Level |
|---|---|---|---|---|---|---|---|
| Converting SNES pointers to 24-bit | KingMike's Translations | This is a document to explain how to convert SNES 2-byte pointer tables (”absolute addressing”) to 3-byte pointer tables (”long addressing”). | Assembly | SNES | N/A | 1.0 | Int |
| Dream Maze: Kigurumi no Daibouken (SFC) Font | KingMike's Translations | A detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken. | Graphics Hacking | SNES | Dream Maze - The Kigurumi Adventure | Unknown | Int |
| DTE - You can do it, we can help | KingMike's Translations | A document detailing how you can implement DTE compression in your NES hacks, saving space and resulting in a potentially more professional reading hack. | Assembly | NES | N/A | 2.0 | Int |
| EUC-JP Table | KingMike's Translations | EUC-JP table.
Contains additional mappings:
| Table Files | NA | N/A | 1.0 | Beg |
| NES Dictionary Code w/DTE support | KingMike's Translations | This is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary. | Source Code | NES | N/A | 1.0 | Adv |
| NES Rom Expansion | KingMike's Translations | A document describing how one would go about expanding NES ROMs. | Assembly | NES | N/A | 1.0 | Adv |
| Shift-JIS Table | KingMike's Translations | The popular Shift-JIS encoding scheme in table format. The table is itself encoded in Shift-JIS. | Table Files | NA | N/A | 1.0 | Beg |
| Ys III DTE | KingMike's Translations | Using Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game. | Assembly | NES | Ys III: Wanderers from Ys | 1.1 | Beg |
1
