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No more pinch music upon Panels reaching the top of the screen Card Mode Super Castlevania IV Palette Hack Deadpool

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Mario no Photopi Isolated Warrior Super Soccer Tenshi no Uta: Shiroki Tsubasa no Inori

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Yabause - Mednafen Save Converter Simple Tools Zapper 2020 DKC Stage Name Editor

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Boss Health Fill Speedup Ghostbusters Remastered (The Real) Street Fighter II' - Special Champion Edition (USA) Donus Hack Street Fighter II

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Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

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Easier 7th Saga Playable Golbez Edition Pokémon Altair and Sirius (+ English translation patch) Adventures of Lolo: Mystical Forest

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Airwolf Metal Gear (MSX2) Captain Tsubasa Vol. II: Super Striker Time Crisis

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(1 to 7) of 7 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Dragonball Z 3: Killer Androids ASM Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.Source CodeNESDragon Ball Z III: Ressen Jinzou Ningen2.0Int08 Oct 2006
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.Source CodeNESDragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku1.0Int30 Oct 2006
Dragonball Z: Assault of the Saiyans Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented.Source CodeNESDragon Ball Z: Kyoushuu! Saiya Jin1.0Int13 Oct 2006
Dual-Tile Encoding: NES/Famicom ImplementationRedCometA document describing one method of implementing Dual-Tile Encoding in an NES game.AssemblyNESN/A1.00Beg01 Dec 2006
Graphics HackingRedCometA tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.Graphics HackingN/AN/A1.0Beg24 Dec 2005
Text Routines: Locating them with FCEUXDRedCometThis takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.AssemblyNESN/A1.0Beg25 Sep 2006
V Gundam Source CodeRedCometThe commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor.Source CodeSNESKidou Senshi V Gundam1.0Beg25 Oct 2006
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