Title ![]() | Author | Description | Category | Platform | Game | Ver | Level |
|---|---|---|---|---|---|---|---|
| Capcom "6C80" Sound Engine/Music Format Documentation | Matrixz | Explains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored. Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format. | Miscellaneous | NES | Multiple Games | 4.0 | Beg |
| Mega Man 4 Sound Engine Disassembly | Matrixz | This is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb…. | Assembly | NES | Mega Man IV | 1.0 | Adv |
| Megaman - The Wily Wars hacking notes | Matrixz | Contains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM. | Game Specific | GEN | Mega Man: The Wily Wars | 1.0 | Beg |
| Megaman 3 - 5 Level Formats | Matrixz | A document explaining how level data is laid out in Megaman 3, 4 and 5. It also explains how the various data works. Kind of outdated. | Game Specific | NES | Multiple Games | 1 | Beg |
| Megaman 4 Comprehensive Document | Matrixz | A Document on the inner workings of Mega Man 4. It describes memory locations and use, ROM banks, ROM locations of ASM and its use, and locations for different kinds of data. | Game Specific | NES | Mega Man IV | 1.5 | Int |
| Offset Document | Matrixz | Bionic Commando offset hacking notes from Matrixz. | Game Specific | NES | Bionic Commando | 4 | Beg |
| Stunt Race FX Hacking Notes | Matrixz | This document contains various hacking information, including ROM data offsets, track data, and RAM locations. | Game Specific | SNES | Stunt Race FX | 2.0 | Beg |
1
