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Count Monsters 007 - You Only Live 2wice Super Mario Bros. NEW SMB w/ SMB3 GFX Hack

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Duke Nukem 3D Aigiina no Yogen: Balubalouk no Densetsu Yori Sugoro Quest: Dice no Senshitachi The Immortal

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Super Mario Brothers 2 Japan FDS Text Editor DSVania Randomizer Spike McFang de/compressor Ocarina Text Editor

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Lei Dian Huang: Bi Ka Qiu Chuan Shuo Double Dragon II (Easy) Dragon Warrior II General Improvement Mahou Kishi Rayearth 2nd: The Missing Colors

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MashyMashy UWOL - Quest for Money Christmas Craze Russian Roulette

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Tecmo Super Bowl: 1995 Strange Mario Bros. Fix Ys US Master System FM sound patch Ike Ike! Nekketsu Hockey 16 teams Super Mario World: Return to Dinosaur Land Auction Chocobo Fix Sonic: Into The Void Ayrton Senna's Super Monaco GP II '91 Season

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Gumshoe Super Mario Bros. Final Fantasy III Planetarian: Chiisana Hoshi no Yume Final Fantasy I & II: Dawn of Souls The Hacker Kabuki Quantum Fighter Rally de Europe

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(1 to 8) of 8 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Capcom "6C80" Sound Engine/Music Format DocumentationMatrixzExplains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored. Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.MiscellaneousNESMultiple Games4.0Beg22 Apr 2013
Mega Man 4 Sound Engine DisassemblyMatrixzThis is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb….AssemblyNESMega Man 41.0Adv14 Jan 2013
Megaman - The Wily Wars hacking notesMatrixzContains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM.Game SpecificGENMega Man: The Wily Wars1.0Beg23 Jun 2010
Megaman 3 - 5 Level FormatsMatrixzA document explaining how level data is laid out in Megaman 3, 4 and 5. It also explains how the various data works. Kind of outdated.Game SpecificNESMultiple Games1BegNone
Megaman 4 Comprehensive DocumentMatrixzA Document on the inner workings of Mega Man 4. It describes memory locations and use, ROM banks, ROM locations of ASM and its use, and locations for different kinds of data.Game SpecificNESMega Man 41.6Int06 Jun 2016
Offset DocumentMatrixzBionic Commando offset hacking notes from Matrixz. Game SpecificNESBionic Commando4BegNone
Stunt Race FX Hacking NotesMatrixzThis document contains various hacking information, including ROM data offsets, track data, and RAM locations.Game SpecificSNESStunt Race FX2.0BegNone
Sunsoft NES audio engines analysisMatrixzThis is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….MiscellaneousNESMultiple Games1.0Int28 Oct 2013
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