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(1 to 8) of 8 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
SNES and GB sprite storage formatsPikenThis document covers several different storage formats for GB and SNES graphics.Graphics HackingMultipleN/A0.0Int28 May 1998
Zelda Decompression CodePikenA commented trace log of the Zelda graphics decompression routine.Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0IntNone
Super Famicom Sound ManualPikenA manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.Hardware Info.SNESN/A2001-10-15IntNone
FX GraphicsPikenA little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island.Graphics HackingSNESMultiple Games2003-04-04IntNone
Tile LocationsPikenThis file gives hex locations for graphics in various games.Game SpecificSNESMultiple Games2004-04-04BegNone
SNES Chip LabelsPikenA document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio….Hardware Info.SNESMultiple Games2004-04-04AdvNone
Pseudo 16x16 TilesPikenDetailed information on a special type of graphics storage used by Mario World, Zelda:LTTP, Super Metroid and other SNES games. This has to do with level layout.Graphics HackingSNESMultiple Games2004-04-04AdvNone
SNES Layering ExplainedPikenThis is some advanced information on layering and color math in SNES background modes 0 and 1. An Image to go along with document can be found on author’s homepage.Hardware Info.SNESN/A2004-04-04Adv04 Apr 2004
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