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Spider-Man and Venom: Maximum Carnage Skeleton Krew Shadow of the Beast Pink Goes to Hollywood

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Mega Man X6 Tweaks Patcher Animal Crossing String Table Editor ALX - Skies of Arcadia Legends Examiner SA2 Stage Level Select Editor

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Final Fantasy V Final Fantasy VI - Ted Woolsey Uncensored Edition 8-bit Mario World - Desert Mario Super Mario Bros. 3Mix

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Star Evil Lunar Limit Retroid LvR

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Celes + Terra FF6A (E) Woolsey Slattery Compromise Patch Dragon Warrior - Special Edition 1.3a Super Mario Bros. - Remix 2 The New Adventures

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Super Ultra Baseball 2 The King of Fighters Kyo Brandish Mario Kart: Super Circuit

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Documents
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(1 to 8) of 8 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
Tile LocationsPikenThis file gives hex locations for graphics in various games.Game SpecificSNESMultiple Games2004-04-04Beg04 Apr 2004
SNES Chip LabelsPikenA document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio….Hardware Info.SNESMultiple Games2004-04-04Adv04 Apr 2004
FX GraphicsPikenA little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island.Graphics HackingSNESMultiple Games2003-04-04Int04 Apr 2003
Pseudo 16x16 TilesPikenDetailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super Metroid and other SNES games. This has to do with level layout.Graphics HackingSNESMultiple Games2004-04-04Adv04 Apr 2004
SNES and GB sprite storage formatsPikenThis document covers several different storage formats for GB and SNES graphics.Graphics HackingMultipleN/A0.0Int28 May 1998
Super Famicom Sound ManualPikenA manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.Hardware Info.SNESN/A2001-10-15Int15 Oct 2001
SNES Layering ExplainedPikenThis is some advanced information on layering and color math in SNES background modes 0 and 1. An Image to go along with document can be found on author’s homepage.Hardware Info.SNESN/A2004-04-04Adv04 Apr 2004
Zelda Decompression CodePikenA commented trace log of the Zelda graphics decompression routine.Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0Int22 Feb 2001
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