| Title | Author | Description | Category | Platform | Game ![]() | Ver | Level |
|---|---|---|---|---|---|---|---|
| Tile Locations | Piken | This file gives hex locations for graphics in various games. | Game Specific | SNES | Multiple Games | 2004-04-04 | Beg |
| SNES Chip Labels | Piken | A document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio…. | Hardware Info. | SNES | Multiple Games | 2004-04-04 | Adv |
| FX Graphics | Piken | A little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island. | Graphics Hacking | SNES | Multiple Games | 2003-04-04 | Int |
| Pseudo 16x16 Tiles | Piken | Detailed information on a special type of graphics storage used by Mario World, Zelda:LTTP, Super Metroid and other SNES games. This has to do with level layout. | Graphics Hacking | SNES | Multiple Games | 2004-04-04 | Adv |
| SNES and GB sprite storage formats | Piken | This document covers several different storage formats for GB and SNES graphics. | Graphics Hacking | Multiple | N/A | 0.0 | Int |
| Super Famicom Sound Manual | Piken | A manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables. | Hardware Info. | SNES | N/A | 2001-10-15 | Int |
| SNES Layering Explained | Piken | This is some advanced information on layering and color math in SNES background modes 0 and 1. An Image to go along with document can be found on author’s homepage. | Hardware Info. | SNES | N/A | 2004-04-04 | Adv |
| Zelda Decompression Code | Piken | A commented trace log of the Zelda graphics decompression routine. | Game Specific | SNES | The Legend of Zelda: A Link to the Past | 1.0 | Int |
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