Magician Source Code | Chris Shrigley | Magician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley.
This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the …. | Source Code | NES | Magician | 1.0 | Beg | 02 Feb 1990 |
Mario's Picross Level Data | Killa B | Information on the Mario’s Picross level format. | Game Specific | GB | Mario's Picross | 1.0 | Beg | 25 Nov 2009 |
Medabots AX/Medarot G: Streamed music locations | Rocket Robz | This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity. | Audio Hacking | GBA | Medabots AX: Metabee Version | 1.0 | Beg | 12 Jan 2021 |
Medabots/Medarot 2 Core: Streamed music locations | Rocket Robz | This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity. | Audio Hacking | GBA | Medabots: Metabee Version | 1.0 | Beg | 12 Jan 2021 |
Mega Man 4 Sound Engine Disassembly | Matrixz | This is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb…. | Assembly | NES | Mega Man 4 | 1.0 | Adv | 14 Jan 2013 |
Mega Man 6 Enemy IDs | Vagla | Mega Man 6 Enemy IDs document on every single ID from 00 to FF. | Miscellaneous | NES | Mega Man 6 | 1.0 | Beg | 21 May 2003 |
Mega Man Disassembly | Bisqwit | A disassembly of Mega Man. Banks 5,6, and 7 are included. This includes the main logic but no sound, music or graphics. | Game Specific | NES | Mega Man | 1.0 | Adv | 19 Sep 2010 |
Mega Man II Sound Disassembly | Bisqwit | Reassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C).
This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool…. | Game Specific | NES | Mega Man 2 | 1.0 | Adv | 27 Sep 2010 |
Mega Man III Hacking Documents | kuja killer | This is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja killer. | Game Specific | NES | Mega Man 3 | 1.0 | Int | 04 Mar 2016 |
Mega Man IV Password Crack | jayz299 | Details on the password system for Mega Man IV (NES). No energy tanks are included like Part II & III. | Cheat Codes | ARC | Mega Man 4 | 1.0 | Beg | 20 Oct 2008 |
Mega Man Sound Disassembly | Bisqwit | Reassembleable commented music/sound disassembly of Mega Man 1. Everything lies in bank 4.
This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool of…. | Game Specific | NES | Mega Man | 1.0 | Adv | 27 Sep 2010 |
Mega Man Title Screen Chart | Googie | Here’s something that’ll help people who wants to hack the Mega Man title screen. | Graphics Hacking | NES | Mega Man | 1.0 | Beg | 19 May 2007 |
Mega Man Title Screen Sound Code | insectduel | Teaches you how to restore the Rockman title screen sound that was cut from the US and European versions of Mega Man. | Game Specific | NES | Mega Man | 1.0 | Int | 27 Sep 2010 |
Mega Man V Hex Edit Doc | MetHy | This file regroups hex editing notes I took during the making of my MM5 hack called Second Strike.
If you’re interested in hacking MM5, the first thing you should do before reading this file,
…. | Game Specific | NES | Mega Man 5 | 1.2 | Beg | 07 Mar 2017 |
Mega Man X3 Decompression Routine | Euclid | A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly. | Game Specific | SNES | Mega Man X3 | 31.1.06 | Adv | 31 Jan 2016 |
Mega Man X6 Tweaks Workbook | acediez | An XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
| Game Specific | PSX | Mega Man X6 | 2.0 | Int | 01 Nov 2019 |
Mega Man/Rockman 2 Music/SFX Data Guide | Himajin Jichiku | The document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S…. | Audio Hacking | NES | Mega Man 2 | 1.1 | Int | 07 Aug 2016 |
Megaman - The Wily Wars hacking notes | Matrixz | Contains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM. | Game Specific | GEN | Mega Man: The Wily Wars | 1.0 | Beg | 23 Jun 2010 |
MegaMan 2 (NES) Password Crack | jayz299 | A useful little document that will explain you to crack & create MegaMan 2 Passwords on your own, It’s fun and easy it has a pattern which I known after playing and loving this classic NES gem. | Cheat Codes | NES | Mega Man 2 | 1.0 | Beg | 16 Oct 2008 |
Megaman 2 Sound Engine Document | infidelity | Here is a document for Mega Man II which lists the addresses in the ROM where all the sound effects can be located and how the sound engine works within the ROM. | Assembly | NES | Mega Man 2 | 1.0 | Int | 08 Sep 2008 |