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Refined Platinum Zelda II Resurrection of Ganon Zombies Ate my Neighbors Orange Juice Fate/Extra Perfect

Newest Translations

Super Chinese World 3 - Chou Jigen Daisakusen Shadow of the Ninja Shadow of the Ninja Chrono Trigger

Newest Utilities

Japan Pro Golf Tour 64 Network Tournament Password Generator FECIC Abilities FECIC Goalkeepers Samus Palette, Art & Repointing Tool App (SPARTA)

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Doom 64: Merciless Edition Portopia Renzoku Satsujin Jiken Rockman 2 β Tokkyuu Shirei - Solbrain - Complete

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Mega Man 3: The Battle of Gamma Sonic 2 Long Version Mega Man Zero Restoration Legend of Banjo

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Deep Dungeon: Madou Senki Castlevania: Symphony of the Night Märchen Maze Suikoden

Recent Updates

  • Hacks
    Changed author to itemdrop. itemdrop and GTM604 are the same user, where the former is the earliest profile. "RoG by GTM604 aka itemdrop"
  • Translations
    I'm deleting my translation from this site (I clicked the "no file" checkbox as you asked me). Thanks!
  • Translations
    I'm deleting my translation from this site (I clicked the "no file" checkbox as you asked me). Thanks!
  • Translations
    Removing patch per author's request
Documents
General Information
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(301 to 320) of 754 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Hex Lessonsolid t-boneThis document explains the basics of hex editing and it’s many uses.MiscellaneousMultipleN/A1.0Beg09 Dec 2002
Hiryuu no ken 3 allies & opponents hex valuesDANGER XIt contains all the values for your characters and enemies from 1 on 1 fights. fighting style & special move damage life bar etcGame SpecificNESHiryuu no Ken III: 5 Nin no Ryuu Senshi1.0Beg13 Oct 2015
Homebrew Handbook for SNESGrogThis guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.AssemblySNESN/A1.0Adv27 Feb 2006
How NES Graphics workyarblesA narative on how the NES displays graphics.Hardware Info.NESN/A1.0Beg27 Jan 1999
How to Change Wild PokemonPhilip ReubenA document on hacking pokemon which covers the games Pokemon Red, Blue, Yellow, Green, Silver, and Gold.Game SpecificGBMultiple Games1.0Beg15 May 2008
How to Disassemble 8K Games with DiStellaThomas JentzschThis document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.Assembly2600N/A1.0Int13 Feb 2002
How to Edit 16×16 tilesDavid TimkoExplains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12.Graphics HackingSNESN/A1.2Beg21 May 2007
How to edit Donkey Kong titlescreenCrying OnionTutorial about how to edit the titlescreen of Donkey Kong for NES. Available in English and Spanish.Game SpecificNESDonkey Kong1.0Beg10 Nov 2020
How to encode quality Playstation videosMichael SabinRecently I’ve run across a couple of groups trying to replace the video of a Playstation game. As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it might be done with the highest quality output.MiscellaneousPSXN/A1.0Adv01 Sep 2008
How to find & edit enemy health with FCEUXDbbitmasterbbitmaster explains how to locate and edit enemy health in almost any game with FCEUXD. Hackers will apply this knowledge on Ninja Gaiden 1. (Applies equally to FCEUXD SP debugging)AssemblyNESNinja Gaiden1.0Int14 May 2008
How to Hack Experience LevelstcaudStep-by-step guide to hacking experience levels in games that have them.MiscellaneousMultipleMultiple Games1.0Beg04 Jun 2015
How to Make Genesis Game Genie Codes With Gens TracerTony HedstromExplains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.Cheat CodesGENN/A0.4Int05 Jun 2007
How to Make NES Game Genie Codes With a DebuggerTony HedstromExplains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage.Cheat CodesNESN/A0.7aBeg17 Oct 2003
How to make raster effects with the NES ?BregaladThis document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo. Also, it includes some practical tips to produce ….Hardware Info.NESN/A2.0Int21 May 2015
How To Make Table FilesKevtavAnother guide to making table files.Table FilesMultipleN/A0.10Beg27 Jan 2001
How to start hacking your own ROMsJustin AndersonA guide to changing graphics in games by using the Nesticle emulator.Graphics HackingNESN/A1.0Beg14 Oct 1997
How to Use SMBEDfrantikA guide written by frantik on how to use the Japanese tool SMBED for Super Mario Bros.Game SpecificNESSuper Mario Bros.2.0Beg11 Jan 2008
Ice Climber - Level Data MapIssunThis document covers Ice Climber’s level data and should contain all the information you need to make custom stages including bonus stages.Game SpecificNESIce Climber1.0Int08 Feb 2018
Ice ClimbersFrenziedPandaThese are some hacking notes for the ‘Ice Climbers’ NES game.Game SpecificNESIce Climber1.0Beg12 Mar 2006
Indy 500 DisassemblyGlenn SaundersDisassembly for the game Indy 500. Use DASM and vcs.h to compile.Source Code2600Indy 5001.0Adv04 Sep 2009
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