FCEUd, Tutorial #2 (Password Generators) | Parasyte | Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Romhackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging) | Assembly | NES | N/A | 1.0 | Adv | 30 Apr 2003 |
FCEUd, Tutorial #3 (Compression in ROMs) | Parasyte | Parasyte explains how to use FCEUd to locate and reverse engineer graphics compression in NES roms. Hackers will see a real world example on The Goonies II. (Applies equally to FCEUXD SP debugging) | Assembly | NES | The Goonies II | 1.0 | Adv | 30 Apr 2003 |
FDS Loader Documentation | Brad Taylor | This package has detailed information on how to create your own FDS loader modifications to your FDS and has the software included. The disk loading functions are emulated through the software.
This archive is extremely useful to make your own l…. | Hardware Info. | FDS | N/A | 1.0 | Adv | 21 Nov 2002 |
FDS Sound | Disch | This document is a reference to Famicom Disk System expansion audio. | Hardware Info. | FDS | N/A | 1.0 | Int | 14 Jul 2004 |
FEDA VWF Routine | LordTech | Bongo wrote a Variable Width Font for a translation of FEDA and had the foresight to comment it rather well. If you’ve ever wondered what a VWF looks like, wonder no more. | Source Code | SNES | FEDA: The Emblem of Justice | 1.0 | Int | 14 May 2008 |
FEDS (U) Hacking Documentation | Blazer | This includes documentation on the files of FEDS as well as a Character, Class, and Item Editor that will edit one of the files found in the decompiled ROM. It also includes random notes on the data in the game amongst many other things that help in …. | Game Specific | NDS | Fire Emblem: Shadow Dragon | 1.2 | Beg | 19 Apr 2009 |
FF1 Disassembly | Disch | Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble.
Fully commented with all variables and routines labelled.
Data formats outlined, bugs highlighted, etc.
Everything you could ever want to know a…. | Source Code | NES | Final Fantasy | 1.0 | Adv | 05 Jun 2015 |
FF1 Disassembly Companion | Joe73ffdq | A comprehensive document to go along with FF1 Disassembly.
This gives you an index to find just about everything. | Game Specific | NES | Final Fantasy | 1.0 | Beg | 04 Feb 2014 |
FF1 Disassembly with Bugfix & Enhancement Patches | Anomie | Anomie’s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by Disch’s version, this one does include Anomie’s many useful bugfixes and enhancements of the ga…. | Source Code | NES | Final Fantasy | 1.0 | Adv | 07 Dec 2008 |
FF1 Facelift Bytes | Maria Renard | A collection of bytes that weren’t covered in Dienyddiwr Da’s FFBytes for FF1. | Game Specific | NES | Final Fantasy | 1.0 | Int | 24 Oct 2003 |
FF1 Magic Notes | Bongo` | While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy! | Game Specific | NES | Final Fantasy | .90 | Beg | 01 Apr 2008 |
FF2 Charactery Bytes | Dienyddiwr Da | A guide to the digital representation of the FF2 characters. | Game Specific | NES | Final Fantasy II | 1.0 | Beg | 15 May 2008 |
FF2 Monster Bytes | Lenophis | This document explains in detail the format of monster stats, and delves into the AI a little bit. It hasn’t been updated in quite some time though. | Game Specific | NES | Final Fantasy II | 1.0 | Beg | 10 Jun 2007 |
FF2 Shop Bytes | Lenophis | The shops of FF2 at first looked to be insanely coded. Turns out it’s a bunch of table look-ups, which appears to be this game’s motto. The format the shops use is explained in vast detail. | Game Specific | NES | Final Fantasy II | v1.0 | Beg | 10 Jun 2007 |
FF2 US Docs | The Tower of Bab-Il | A collection of documents covering all sorts of FF2 game data hacking. | Game Specific | SNES | Final Fantasy II | 1.0 | Int | 13 May 2002 |
FF3 $7E5000 source code | abw | Fully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI).
This code covers RAM …. | Source Code | SNES | Final Fantasy III | 1.0 | Adv | 13 Feb 2016 |
FF3us Animation Scripts | Everything | This is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations. | Game Specific | SNES | Final Fantasy III | 1.0 | Int | 18 Sep 2015 |
FF3us Battle Event Scripts | Madsiur | This is a dump of the Battle Event Scripts. The 20 commands have a proper description with parameters if applicable. Dialogues called in scripts are also written. This document does not cover the detail of each character or monster movement / animati…. | Game Specific | SNES | Final Fantasy III | 1.1 | Beg | 16 Oct 2016 |
FF3us Ending Names Mapping | Madsiur | This is a document about the mapping of the characters names in the ending event of FF6. Letter charts are included and the general structure of the data is detailed. | Game Specific | SNES | Final Fantasy III | 1.4 | Beg | 01 Jan 2017 |
FF4 Advance - Command Pointers | PowerPanda | This file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters’ abilities, or expand their list. For example, with this information, you could give Yang’s “K…. | Pointer Hacking | GBA | Final Fantasy IV Advance | 1.0 | Int | 24 May 2020 |