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(741 to 758) of 758 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
Rockman 2 Energy Speed DataYaveRockman 2 Energy Speed Data by Yave Yu. This document will help you to change energy charging speed.Game SpecificNESMega Man 21.0Int25 Feb 2019
Zelda II - Music Info & Expansionthe_icepenguinThis is intended to be used alongside optomon’s music document. It will cover many things regarding the music of Zelda II, and it will show you how to expand the data to allow more songs. I….Audio HackingNESZelda II: The Adventure of Link1.3Int11 Mar 2019
SMB3 - Custom Boss Battle LevelsBlue FinchCreate custom boss battle levels in SMB3. How? Using unused stock levels, we will modify a few things, then the level will be treated as a Hammer Bro level. That means that once the enemies are dead, the treasure chest appears. Why do something….Game SpecificNESSuper Mario Bros. 31.4Int25 Feb 2019
FF4 Advance - Command PointersPowerPandaThis file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters’ abilities, or expand their list. For example, with this information, you could give Yang’s “K….Pointer HackingGBAFinal Fantasy IV Advance1.0Int24 May 2020
Zanac Map Graphics GuideManxomeBromideDescribes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in….Graphics HackingNESZanac1.0Int23 May 2020
Final Fantasy Adventure and Seiken Densetsu ROM hacking notesTomatoROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn’t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text ….Game SpecificGBFinal Fantasy Adventure1.0Int20 Jul 2019
SOR2 - Air Combo GuideDha_Lau_HooThis is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/ This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….AssemblyGENStreets of Rage 21.3Int27 Dec 2019
Streets of Rage 2 - Revising the Title ScreeneskayelleGot an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….AssemblyGENStreets of Rage 21.0Int14 Sep 2019
FF4 Advance - Spell List DataPowerPandaThis document lists the offsets for spell lists for each character, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you w….Pointer HackingGBAFinal Fantasy IV Advance1.0Int26 May 2020
FF4CC (PSP) - Spell List DataPowerPandaThis document lists the offsets for spell lists for each character in both Final Fantasy IV and Final Fantasy IV ~Interlude, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and ….Pointer HackingPSPFinal Fantasy IV: The Complete Collection1.0Int07 Jun 2020
Kickle Cubicle ROM / Level Editing GuideQuick CurlyNotes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.Game SpecificNESKickle Cubicle1.0Int18 Jun 2020
Supervision 52-in-1 menu ROM disassemblychimaeraSupervision 52-in-1 Menu ROM disassembly + Analysis of games Only link to github availabile: https://github.com/chimaera66/Supervision-52-in-1-Menu-Disassemble Included in this repository are a commented disassembly of the Supervision 52-in-1 m….AssemblyNESSupervision 52-in-11.0Int16 Apr 2020
Stat editing for enemies, accessories, weapons and materialsManekimoneyThis tutorial expects you to know how decimal to hexadecimal conversion works and vice versa. For Swordcraft Story 2 stats editing, you will require:
  • a ROM of Summon Night: Swordcraft Story 2
  • a Hex Editor (for the example, HxD is used)
  • prefe….
Game SpecificGBASummon Night: Swordcraft Story 21.0Int06 Dec 2020
Changing team flags in ISS DeluxeLusofoniaThis document teaches you how to edit the flags in International Superstar Soccer Deluxe. Intermediate hacking knowledge is required.Graphics HackingSNESInternational Superstar Soccer Deluxe1.0Int11 Jan 2021
1943 NES Hacking NotesSupergamerguyThis is a large compilation of all of the knowledge I gained from my work and hacking on the NES port of 1943: The Battle of Midway. It contains full descriptions of color palettes, cutscene/image info, and previously undocumented information on text….Game SpecificNES1943: The Battle of Midway1.0Int12 Oct 2020
Ms. Pac-Man (Tengen) NES EditingSupergamerguyThis is a large compilation of all of the knowledge I gained from my work and hacking on the Tengen NES port of Ms. Pac-Man. It contains previously undocumented full descriptions of color palettes, text editing, and title screen editing for this game….Game SpecificNESMs. Pac-Man (Tengen)1.0Int19 Oct 2020
Hacking NBA Jam TE: An Intermediate GuideeskayelleGotten through the flood of data provided in Hacking NBA Jam TE: A Beginner’s Guide? Thirsty for more? Based on his NBA Jam 2K21 TE….AssemblySNESNBA Jam Tournament Edition1.0Int11 Dec 2020
Neutopia ResourcessvenirothThe docx file is for making sense of the data extracted by konkers: https://github.com/konkers/neutopia-docs/tree/main/areas It includes an explanation of the warp table for changing entrances and exits and images to quickly identify and edit enemies….Game SpecificTG16Neutopia1.0Int11 Feb 2021
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