1943 NES Hacking Notes | Supergamerguy | This is a large compilation of all of the knowledge I gained from my work and hacking on the NES port of 1943: The Battle of Midway. It contains full descriptions of color palettes, cutscene/image info, and previously undocumented information on text…. | Game Specific | NES | 1943: The Battle of Midway | 1.0 | Int | 12 Oct 2020 |
Adventure Disassembly | Joel Park | Unknown which disassembler was used and which assembler to compile. | Source Code | 2600 | Adventure | 1.0 | Adv | 04 Sep 2010 |
Air Fortress Embedded Source Code | GSX Suga | Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file. | Source Code | NES | Air Fortress | LC 3.0 | Int | 03 Mar 2009 |
Air Sea Battle | Dennis Debro | Possibly compiled using vcs.h in DASM. | Source Code | 2600 | Air Sea Battle | 1.0 | Adv | 04 Sep 2010 |
Alien 3 Music Source Code | Jeroen Tel | This is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass…. | Assembly | NES | Alien 3 | 1.0 | Adv | 08 Aug 2010 |
American Gladiators Music Source Code | Barry Leitch | This source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern publ…. | Source Code | SNES | American Gladiators | 1.0 | Adv | 07 Aug 2010 |
Art Alive! Disassembly | lory1990 | This is a disassembly of Art Alive! for Sega Genesis. It can be assembled using the Macroassembler AS. | Source Code | GEN | Art Alive! | 1.0 | Adv | 09 Mar 2016 |
Asteroids Disassembly | Thomas Jentzsch | Compile with DASM using vcs.h. | Source Code | 2600 | Asteroids | 0.5 | Adv | 04 Sep 2010 |
Space Funky B.O.B. Source Code | OEM | This is the source code to the SNES game Space Funky B.O.B. There are a limited amount of tools in this package. There is one called ICE that could be a assembler as well as having a few debugging options. This ICE hardware that goes with this applic…. | Source Code | SNES | B.O.B. | 1.0 | Adv | 02 Sep 2008 |
Balloon Fight Level Hacking | Quick Curly | This collection of documents is intended to cover a range of ROM hacking related topics and aspects specifically for the NES game, Balloon Fight.
Information documented includes the level header format, platform detection, graphics, enemy data, cl…. | Game Specific | NES | Balloon Fight | 1.1 | Int | 05 Aug 2015 |
Barbie Super Model Source Code | OEM | This is the source code to the unreleased game, Barbie Super Model. There are some tools to assist you in assembling the game. | Source Code | GG | Barbie Super Model | 1.0 | Adv | 15 Jul 1994 |
Baseball Simulator 1.000 Player & Team Editing Sheet | keithisgood | The Baseball Simulator Hacking Sheet is a .xlsx file detailing ROM locations for player and team statistics, as well as the normal ranges for each individual hitting and pitching stat. ROM locations for both vanilla Baseball Simulator 1.000 and the u…. | Game Specific | NES | Baseball Simulator 1.000 | 1.0 | Beg | 23 Apr 2014 |
Battle City Title Screen Hacking | Googie | Here’s something that’ll help people who wants to hack the title screen in Battle City, enjoy. ;) | Game Specific | NES | Battle City | 1.0 | Beg | 28 Aug 2008 |
Beauty and the Beast Music Source Code | Jeroen Tel | This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina…. | Source Code | NES | Beauty and the Beast | 1.0 | Adv | 30 May 2010 |
Berzerk Disassembly | Dennis Debro | Compile with DASM using vcs.h version 105 or greater. | Source Code | 2600 | Berzerk | 1.0 | Adv | 04 Sep 2010 |
Binary Land Data | Googie | This is the data necessary to edit the palettes in the game. Using the notes will make it a breeze since the data is stored in two different places in the ROM. | Game Specific | NES | Binary Land | 1.0 | Beg | 05 May 2008 |
Bionic Commando ROM Hacking | The Almighty Guru | Comprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document. | Game Specific | NES | Bionic Commando | 2005/09/12 | Beg | 09 Dec 2005 |
Bionic Commando Offset Document | Matrixz | Bionic Commando offset hacking notes from Matrixz. | Game Specific | NES | Bionic Commando | 4 | Beg | 13 Jan 2006 |
Hacking Sprites | The Almighty Guru | This guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well. | Game Specific | NES | Bionic Commando | 04/08/03 | Beg | 08 Apr 2003 |
Hacking Music | The Almighty Guru | This guide will show you how to hack the music that is played in each room of Bionic Commando. | Game Specific | NES | Bionic Commando | 09/19/03 | Int | 19 Sep 2003 |