Streets of Rage 2 - Revising the Title Screen | eskayelle | Got an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t…. | Assembly | GEN | Streets of Rage 2 | 1.0 | Int | 14 Sep 2019 |
Hacking NBA Jam TE: An Intermediate Guide | eskayelle | Gotten through the flood of data provided in Hacking NBA Jam TE: A Beginner’s Guide? Thirsty for more?
Based on his NBA Jam 2K21 TE…. | Assembly | SNES | NBA Jam Tournament Edition | 1.0 | Int | 11 Dec 2020 |
GBA Palette Changing FAQ | ETK | A beginners faq to show how to edit palettes in GBA games. | Palette Hacking | GBA | Multiple Games | 1.0 | Beg | 07 Dec 2005 |
Mega Man X3 Decompression Routine | Euclid | A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly. | Game Specific | SNES | Mega Man X3 | 31.1.06 | Adv | 31 Jan 2016 |
FF3us Animation Scripts | Everything | This is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations. | Game Specific | SNES | Final Fantasy III | 1.0 | Int | 18 Sep 2015 |
Gameboy ASM Hacking Guide | evo | A set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II. | Assembly | GB | R-Type II | 1.0 | Adv | 14 Dec 2005 |
Super Mario Bros NES R.Eng Project | F.H. | A notated disassembly of Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Adv | 18 Jul 2000 |
Record of the Lodoss War R'Engineer Notes | F.H. | An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough. | Game Specific | SNES | Lodoss Tou Senki | 1.2 | Adv | 30 Jun 2000 |
S-NES Emulator SE Sound Code | F.H. | This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes …. | Source Code | SNES | N/A | 1.0 | Int | 05 Nov 2004 |
Romancing Saga Quick Notes | F.H. | This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff. | Game Specific | SNES | Romancing SaGa | 1.0 | Adv | 23 Apr 2004 |
Romancing Saga VWF Source Code | F.H. | This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared. | Game Specific | SNES | Romancing SaGa | 1.0 | Adv | 28 Dec 2004 |
Memory Address List | Fatories | An extensive list of memory addresses in the Gameboy game Legend of Zelda: Oracle of Ages. | Game Specific | GB | The Legend of Zelda: Oracle of Ages | 1.0 | Beg | 05 Jul 2011 |
Chrono Trigger Data Offsets | FaustWolf | A companion to Geiger’s NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guide the budding Chrono modder to specific sprite sheets, tilesets, and other data in an unheadered ROM. Graphics must be decompressed in Temporal Flux f…. | Game Specific | SNES | Chrono Trigger | 1.0 | Beg | 07 Oct 2009 |
EDICT Format Onomatopoeia List | filler | This is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an…. | Miscellaneous | N/A | N/A | 1.0 | Beg | 30 Apr 2006 |
Random Number Generator for SNES | FinS | This is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor.
Creates a table of random numbers at $1100 ram or edit to a chosen location.
| Assembly | SNES | Multiple Games | 1.0 | Int | 02 Mar 2014 |
Ogre Battle Compressed Graphics Locations | FinS | Document which contains the locations for compressed graphics in the game Ogre Battle for the SNES. | Graphics Hacking | SNES | Ogre Battle: The March of the Black Queen | 1.0 | Int | 14 Apr 2011 |
Ogre Battle Rom Map | FinS | This document contains important addresses for hacking Ogre Battle - MotBQ for the SNES version. | Game Specific | SNES | Ogre Battle: The March of the Black Queen | 1.0 | Int | 14 Apr 2011 |
Genesis Chat Logs | Fonzie | A collection of logs in which Fonzie explains various aspects of the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int | 04 Dec 2004 |
Sega Genesis Programming Introduction | Fonzie | An introduction to programming the Genesis. English and French versions included. | Assembly | GEN | N/A | 1.1 | Int | 11 Jun 2004 |
The Way to Get GFX From Other Games Into Your SMW-Hack | FPI Productions | A guide on inserting graphics from other games into Super Mario World using the Lunar Magic editor. | Game Specific | SNES | Super Mario World | 1.0 | Beg | 03 Jan 2003 |