Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well. | Source Code | NES | Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku | 1.0 | Int | 30 Oct 2006 |
Final Fantasy 1 Music Driver Disassembly | Gil Galad | This is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6. | Source Code | NES | Final Fantasy | 1.0 | Adv | 18 Aug 2010 |
The ROM Hack Document | Demiforce | Horribly outdated but one of the first ROM hacking documents. This file still has a lot of good technical information that you won’t find in other documents, so I recommend reading it anyway. | Text Hacking | NES | N/A | 1.0 | Beg | 10 Oct 2010 |
Famicom Disk System Technical Reference | Brad Taylor | This is a Famicom Disk System technical reference document and there is also a BIOS disassembly included. | Hardware Info. | FDS | N/A | 1.0 | Adv | 23 Apr 2004 |
The ROM Hacker's Bible | SeRiAlKlR | A very old document on text replacement. | Text Hacking | Multiple | N/A | 1.0 | Beg | 01 Jan 1997 |
NES APU Sound Hardware Reference | Blargg | This is a useful programmer reference of the Nintendo Entertainment System’s sound hardware. | Hardware Info. | NES | N/A | 1.0 | Adv | 30 Jun 2004 |
FDS Sound | Disch | This document is a reference to Famicom Disk System expansion audio. | Hardware Info. | FDS | N/A | 1.0 | Int | 14 Jul 2004 |
Pokémon Gold/Silver Scripting Compendium | Tauwasser | A compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver.
Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc. | Game Specific | GB | Multiple Games | 1.0 | Int | 21 Jul 2006 |
FDS Loader Documentation | Brad Taylor | This package has detailed information on how to create your own FDS loader modifications to your FDS and has the software included. The disk loading functions are emulated through the software.
This archive is extremely useful to make your own l…. | Hardware Info. | FDS | N/A | 1.0 | Adv | 21 Nov 2002 |
FF1 Facelift Bytes | Maria Renard | A collection of bytes that weren’t covered in Dienyddiwr Da’s FFBytes for FF1. | Game Specific | NES | Final Fantasy | 1.0 | Int | 24 Oct 2003 |
Jack Nicklaus Golf Music Source Code | Barry Leitch | This is the music source code donated by music composer and programmer, Barry Leitch. This source code package was written for the assembler development kit, PDS. The assembler is part of the development kit that only works with the software and hard…. | Source Code | NES | Jack Nicklaus' Greatest 18 Holes of Major Championship Golf | 1.0 | Adv | 07 Aug 2010 |
Text Hacking / Translation Tutorial | Jair | A good, graphical tutorial for basic ROM hacking. Another excellent starting point for beginners. | Text Hacking | Multiple | N/A | 1.0 | Beg | 04 Jun 1999 |
Graphics Hacking | RedComet | A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example. | Graphics Hacking | N/A | N/A | 1.0 | Beg | 24 Dec 2005 |
Text Routines: Locating them with FCEUXD | RedComet | This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies. | Assembly | NES | N/A | 1.0 | Beg | 25 Sep 2006 |
Saturn Dev Kit Manual | Psygnosis | This is a page-for-page copy of the manual included in the Saturn Development Kit by PSYQ. | Assembly | SAT | N/A | 1.0 | Int | 01 Jan 1996 |
Super Cars Music Source Code | Barry Leitch | This music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to …. | Source Code | NES | Super Cars | 1.0 | Adv | 07 Aug 2010 |
Super Mario RPG ROM Offsets | giangurgolo | Extensive list of offsets for various data, ranging from sound to decompression routines. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 27 Dec 2006 |
Megaman 5 Palette Hacking Doc | Sephiroth X | A document detailing where you can find the palette for MegaMan in MegaMan 5. | Palette Hacking | NES | Mega Man 5 | 1.0 | Beg | 17 Apr 2000 |
Super Mario RPG RAM addresses | giangurgolo | List of RAM addresses used by SMRPG and their function; very detailed. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 27 Dec 2006 |
Wheel of Fortune Starring Vanna White Music Source Code | Barry Leitch | This music source code was donated by Barry Leitch, who is the audio composer and programmer for the game. This source code package is assembled by the PDS development kit and requires a conversion to public domain assemblers or a custom written asse…. | Source Code | NES | Wheel of Fortune: Featuring Vanna White | 1.0 | Adv | 07 Aug 2010 |