Streets of Rage 2: Character Physics | Metal64 | A guide of how to change the characters physics in Streets of Rage 2. | Game Specific | GEN | Streets of Rage 2 | 1.0 | Int | 10 Feb 2018 |
N64 Survival Guide | g8z et al | Very brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples. | Hardware Info. | N64 | N/A | 1.0 | Beg | 12 May 2006 |
River Raid Disassembly | Thomas Jentzsch | This is a disassembly of River Raid. Use DASM and vcs.h to compile. | Source Code | 2600 | River Raid | 1.0 | Adv | 04 Sep 2010 |
SD Hero Soukessen Document | DANGER X | SD Hero Soukessen document with many hacking values, such as level structure data, enemies position type & more, Robot Heroes attack & Jump, Stages music etc. | Game Specific | NES | SD Hero Soukessen: Taose! Aku no Gundan | 1.0 | Beg | 13 Feb 2018 |
Notes - Dragon Warrior III | g8z et al | MMC1 PRG bankswap example. Intended for understanding mapper expansion. | Hardware Info. | NES | Dragon Warrior III | 1.0 | Int | 13 May 2006 |
N64 Documentation Kit | OEM | This documentation kit has an introductory section and a N64 functions reference manual. This kit is more geared towards experienced C programmers. | Assembly | N64 | N/A | 1.0 | Adv | 08 Sep 2010 |
Streets of Rage 2: Level Music offsets | Metal64 | Documentation about the music offset and values. | Game Specific | GEN | Streets of Rage 2 | 1.0 | Beg | 16 Feb 2018 |
MOS MCS 6500 Microcomputer Family Programming Manual | OEM | The MOS MCS 6500 Microcomputer Family Programming Manual is part of the KIM-1 hardware development kit. This document applies to all the 65xx CPUs with slight variations, such as the 6502 in the NES, 6510 in the C-64, 6507 in the Atari 2600, the list…. | Assembly | Multiple | N/A | 1.0 | Int | 01 Jan 1976 |
Game Genie Doc | SnowBro | The contents of an email written by SnowBro detailing a method of making GameGenie codes permanant. | Cheat Codes | N/A | N/A | 1.0 | Beg | 12 Feb 2000 |
Pitfall! Disassembly | Thomas Jentzsch | Disassembly of the game Pitfall!. Use DASM and vcs.h to compile. | Source Code | 2600 | Pitfall! | 1.0 | Adv | 04 Sep 2010 |
Streets of Rage 2: Modifying Sound Values | Metal64 | Documentation about the sound offset and values of Streets of Rage 2 and Streets of Rage 2 Syndicate Wars. | Audio Hacking | GEN | Streets of Rage 2 | 1.0 | Beg | 31 Mar 2018 |
Pokemon Red/Blue Pokedex Data Structure | Sawakita | A simple doc on how info displayed in a pokedex page are stored. | Miscellaneous | GB | Pokémon: Blue Version | 1.0 | Beg | 15 Sep 2010 |
Zelda II - Jumping Routine | njosro | This document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity. | Assembly | NES | Zelda II: The Adventure of Link | 1.0 | Int | 29 Apr 2018 |
Mega Man Disassembly | Bisqwit | A disassembly of Mega Man. Banks 5,6, and 7 are included. This includes the main logic but no sound, music or graphics. | Game Specific | NES | Mega Man | 1.0 | Adv | 19 Sep 2010 |
Double Dragon III Enemies Values | DANGER X | This document contains the types and hp hex addresses of enemy from the game. | Game Specific | NES | Double Dragon III: The Sacred Stones | 1.0 | Beg | 11 Jun 2018 |
Mega Man Sound Disassembly | Bisqwit | Reassembleable commented music/sound disassembly of Mega Man 1. Everything lies in bank 4.
This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool of…. | Game Specific | NES | Mega Man | 1.0 | Adv | 27 Sep 2010 |
Mega Man II Sound Disassembly | Bisqwit | Reassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C).
This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool…. | Game Specific | NES | Mega Man 2 | 1.0 | Adv | 27 Sep 2010 |
The Legend of Zelda (NES) Music Hacking Document | ActionGamer | A music hacking document for The Legend of Zelda on the NES by ActionGamer. | Audio Hacking | NES | The Legend of Zelda | 1.0 | Beg | 18 Jun 2018 |
Megaman - The Wily Wars hacking notes | Matrixz | Contains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM. | Game Specific | GEN | Mega Man: The Wily Wars | 1.0 | Beg | 23 Jun 2010 |
Super Mario RPG - Bank $C2 Disassembly | Yakibomb | Updated April 7th, 2021
This is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additiona…. | Assembly | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 07 Apr 2021 |