NINJA 2.0 File Format | D | The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0. | File Formats | N/A | N/A | 2.0 | Beg | 29 Jun 2006 |
NINJA 1.0 File Format | D | The NINJA 1.0 patch format, designed as a replacement to IPS. | File Formats | N/A | N/A | 1.0 | Int | 24 Feb 2004 |
Nijuu Music Source Code | Neil Baldwin | Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career. | Source Code | NES | N/A | 0.01b | Adv | 18 Nov 2009 |
Night Driver | Dennis Debro | Disassembly of the game Night Driver. Compiled with DASM, vcs.h version 105 and greater, and macro.h. | Source Code | 2600 | Night Driver | 1.0 | Adv | 04 Sep 2010 |
NESDEV Tutorial | zero soul | This is a 6502 NES programming tutorial that explains many things such as opcodes, addressing modes, NES memory structure, making your first demo. This tutorial also gives examples explaining all of the above and more. | Assembly | NES | N/A | 1.0 | Adv | 30 Jul 2001 |
NES Sound demo | TFG | NES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included. | Assembly | NES | N/A | 1.0 | Int | 01 Dec 2008 |
NES ROM Hacking | §N¥ÅP§ÎD¤ | An easy to follow guide to NES romhacking. | Text Hacking | NES | N/A | 1.0 | Beg | 18 Jan 2001 |
NES Rom Expansion 102 | TFG | TFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug. | Assembly | NES | N/A | 1.0 | Adv | 20 Oct 2004 |
NES Rom Expansion 101 | TFG | A nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers. | Assembly | NES | N/A | 1.0 | Int | 13 Jun 2007 |
NES Rom Expansion | KingMike's Translations | A document describing how one would go about expanding NES ROMs. | Assembly | NES | N/A | 1.0 | Adv | 05 Feb 2008 |
NES Palette hacking: The Fast way | TFG | A simple guide to finding NES palettes using a 6502 debugging capable emulator. | Assembly | NES | N/A | 1.0 | Int | 11 Dec 2005 |
NES Music Ripping Guide | Chris M. Covell | This is a document that shows some of the very basics of NSF ripping from NES/Famicom ROMs. It has an older version of the NSF spec and source code to make a NES ROM out of a NSF so that it can be played on a real NES or a emulator. It also shows how…. | Miscellaneous | NES | N/A | 1.0 | Int | 30 May 2000 |
NES Music Format Specification | Kevin Horton | This is the official NSF file specification for audio extraction out of a NES/Famicom/Famicom Disk System game. | File Formats | NES | N/A | 1.61 | Int | 27 Jun 2000 |
NES Memory Mapping | Disch | Explains PRG/CHR swapping in NES games, what mappers are and what they do, how to convert between CPU Addresses and ROM offsets, and lays out basic blueprints of the most common NES mappers. | Hardware Info. | NES | N/A | 1.0 | Int | 26 Jun 2007 |
NES Mapper List | Disch | Details for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers! | Hardware Info. | NES | N/A | 0.7 | Adv | 24 Mar 2015 |
NES Game Genie Code Format DOC | Benzene | Another GameGenie code hacking doc type thing. | Cheat Codes | NES | N/A | .71 | Beg | 10 Jul 1997 |
NES Documentation | Y0SHi | Comprehensive documentation covering details of several areas of the NES. | Hardware Info. | NES | N/A | 2.0 | Beg | 12 Aug 2007 |
NES Dictionary Code w/DTE support | KingMike's Translations | This is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary. | Source Code | NES | N/A | 1.0 | Adv | 21 Feb 2008 |
NES APU Sound Hardware Reference | Blargg | This is a useful programmer reference of the Nintendo Entertainment System’s sound hardware. | Hardware Info. | NES | N/A | 1.0 | Adv | 30 Jun 2004 |
NES 16×16 Tile Format | Gideon Zhi | A document detailing instructions for dealing with 16×16 NES tiles. | Graphics Hacking | NES | N/A | 1.0 | Int | 13 Jun 2007 |