Compression - Phantasy Star Gaiden | g8z et al | A bitmap ASM trace with sample source code. | Source Code | GG | Phantasy Star Gaiden | 2 | Int | 13 May 2006 |
Compression - Cyber Knight 2 | g8z et al | Dynamic LZ parameter selection. With example code. | Source Code | SNES | Cyber Knight II: Chikyuu Teikoku no Yabou | 2.0 | Int | 13 May 2006 |
Compression - Phantasy Star | g8z et al | RLE bitplane grouping. Font replacement trace. | Source Code | SMS | Phantasy Star | 2.0 | Int | 13 May 2006 |
Compression - Shining Force | g8z et al | Multiple Huffman. 68k code more intriguing. No example source. | Source Code | GEN | Shining Force | 2.0 | Int | 13 May 2006 |
Compression - Shining Force Gaiden | g8z et al | Multiple Huffman text compaction. Bitmap interleaving. All three gaidens. | Source Code | GG | Shining Force Gaiden: Final Conflict | 2.0 | Int | 13 May 2006 |
Compression - Sylvan Tale | g8z et al | Simple LZ. ASM trace with method comparisons. | Source Code | GG | Sylvan Tale | 2 | Int | 13 May 2006 |
Compression - River City Ransom Zero | g8z et al | Tilemap compression. ASM trace. | Source Code | NES | Renegade | 2.0 | Int | 13 May 2006 |
Compression - DTE Packer | g8z et al | Possible method to improve DTE performance. | Assembly | N/A | N/A | 2.0 | Int | 16 May 2006 |
The 68000's Instruction Set | Unknown | A nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions). | Assembly | GEN | N/A | 1.0 | Int | 03 Nov 1996 |
FAQ for the LZSS Compression | Nemesis | A detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan) | Text Hacking | N/A | N/A | 1.0 | Int | 06 Jun 2006 |
Adding an SNES Intro (with a few clicks) | DQ Translations | This document explains a quick way to go about the process of adding an intro to a game. | Assembly | SNES | N/A | 1.0 | Int | 16 Jun 2006 |
Nintendo Gameboy Cribsheet | Justin Lloyd | A reference containing all pertinent information for programming the Gameboy Color. Includes hardware notes, register lists, Z80’s instruction set and more. This is not intended for beginners to learn from. | Hardware Info. | GB | N/A | 1.1 | Int | 26 Feb 2003 |
Gameboy Advance Cribsheet | Justin Lloyd | A reference guide for programming the GBA on the assembly level. Includes hardware registers, ARM & Thumb op-codes, memory organisation (including VRAM), DMA timings, and other useful information. | Hardware Info. | GBA | N/A | 1.0 | Int | 01 Nov 2001 |
Sega Master System Development Manual | OEM | Ever wanted to program that 8-bit system, which, despite looking and sounding better than the NES, got the boot back in the late 80’s? Well, this is the document for you! Everything needed to program this little beast is included and it’s s…. | Hardware Info. | SMS | N/A | 1.0 | Int | 10 Jan 2006 |
Game Gear Development Manual | OEM | This is official, so you know you’re getting accurate information! If you’re serious about developing for the GG, give this a try. | Hardware Info. | GG | N/A | 1.0 | Int | 18 Apr 2006 |
SNES Read | D | PHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs. | Source Code | SNES | N/A | 2.0 | Int | 03 Jul 2006 |
PC-Engine Video Display Controller Documentation | Emanuel Schleussinger | A relatively detailed reference of all of the PC Engine’s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC’s registers in depth. | Hardware Info. | TG16 | N/A | 0.3 | Int | 01 Feb 1998 |
TurboGrafx-16 Hardware Notes | Charles MacDonald | A fairly comprehensive overview of the PC Engine’s hardware and quirks. Everything contained within has been tested, but, by the author’s own admission, may not be 100% accurate. | Hardware Info. | TG16 | N/A | 1.0 | Int | 28 Feb 2002 |
PC Engine Programmable Sound Generator | Paul Clifford | As the title suggests, this covers the PC Engine’s programmable sound generator. All(?) of the PSG’s registers are covered. | Hardware Info. | TG16 | N/A | 1.0 | Int | 04 Jan 2008 |
CD-ROM BIOS Functions (8) | David Woodford | This covers the paramaters and return values of 8 of the PC Engine CD’s BIOS functions:
- CD_BOOT
- CD_FADE
- AD_RESET
- AD_READ
- AD_WRITE
- AD_PLAY
- AD_STOP
- AD_STAT
[/…. | Hardware Info. | TGCD | N/A | 1.0 | Int | 14 Apr 1997 |