|The Legend of Zelda Disassembly||Aldo Nunez||Fully commented and labeled disassembly that can be assembled with ca65.||Assembly||NES||The Legend of Zelda||1.3.0||Adv||19 Feb 2021|
|Neutopia Resources||sveniroth||The docx file is for making sense of the data extracted by konkers: https://github.com/konkers/neutopia-docs/tree/main/areas It includes an explanation of the warp table for changing entrances and exits and images to quickly identify and edit enemies….||Game Specific||TG16||Neutopia||1.0||Int||11 Feb 2021|
|TMNT2 - Ram Map||MetHy||RAM map for TMNT2 (NES).
Only what I got with my limited understanding.||Game Specific||NES||Teenage Mutant Ninja Turtles II: The Arcade Game||1.0||Beg||11 Feb 2021|
|RAMsetta Stone Secret of Evermore||phonymike||This is a new style of document to show the conversion of SRAM locations into WRAM locations. In other words, saveram and savestate locations. It is quicker and easier to search a savestate’s data, than to trek back to find a save point to make ….||Game Specific||SNES||Secret of Evermore||1.0||Beg||08 Feb 2021|
|Phantasy Star (Classic Series) Hacking Guide||GhaleonUnlimited||Want to make some your own changes to the classic Phantasy Star games? Think the PS hacks out there all suck?
Thanks to dedicated fans, each PS game has been disassembled, meaning that no programming skills are needed to make your perfect version!….||Miscellaneous||GEN||Phantasy Star IV: The End of the Millennium||1.0||Beg||16 Jan 2021|
|Medabots/Medarot 2 Core: Streamed music locations||Rocket Robz||This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.||Audio Hacking||GBA||Medabots: Metabee Version||1.0||Beg||12 Jan 2021|
|Medabots AX/Medarot G: Streamed music locations||Rocket Robz||This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.||Audio Hacking||GBA||Medabots AX: Metabee Version||1.0||Beg||12 Jan 2021|
|Changing team flags in ISS Deluxe||Lusofonia||This document teaches you how to edit the flags in International Superstar Soccer Deluxe. Intermediate hacking knowledge is required.||Graphics Hacking||SNES||International Superstar Soccer Deluxe||1.0||Int||11 Jan 2021|
|Hacking NBA Jam TE: An Intermediate Guide||eskayelle||Gotten through the flood of data provided in Hacking NBA Jam TE: A Beginner’s Guide? Thirsty for more?
Based on his NBA Jam 2K21 TE….||Assembly||SNES||NBA Jam Tournament Edition||1.0||Int||11 Dec 2020|
|Stat editing for enemies, accessories, weapons and materials||Manekimoney||This tutorial expects you to know how decimal to hexadecimal conversion works and vice versa.
For Swordcraft Story 2 stats editing, you will require:
- a ROM of Summon Night: Swordcraft Story 2
- a Hex Editor (for the example, HxD is used)
|Game Specific||GBA||Summon Night: Swordcraft Story 2||1.0||Int||06 Dec 2020|
|Donkey Kong NES Editing||Supergamerguy||This is a compilation of all of the knowledge I gained from my work and hacking on the NES port of Donkey Kong. It contains previously undocumented full descriptions of color palettes and text editing for this game.
I hope this helps any hacker o….||Game Specific||NES||Donkey Kong||1.0||Beg||11 Nov 2020|
|How to edit Donkey Kong titlescreen||Crying Onion||Tutorial about how to edit the titlescreen of Donkey Kong for NES. Available in English and Spanish.||Game Specific||NES||Donkey Kong||1.0||Beg||10 Nov 2020|
|Ms. Pac-Man (Tengen) NES Editing||Supergamerguy||This is a large compilation of all of the knowledge I gained from my work and hacking on the Tengen NES port of Ms. Pac-Man. It contains previously undocumented full descriptions of color palettes, text editing, and title screen editing for this game….||Game Specific||NES||Ms. Pac-Man (Tengen)||1.0||Int||19 Oct 2020|
|1943 NES Hacking Notes||Supergamerguy||This is a large compilation of all of the knowledge I gained from my work and hacking on the NES port of 1943: The Battle of Midway. It contains full descriptions of color palettes, cutscene/image info, and previously undocumented information on text….||Game Specific||NES||1943: The Battle of Midway||1.0||Int||12 Oct 2020|
|Eternal Champions Hacking Notes||BillyTime! Games||This document details a good chunk of findings for the US version of Eternal Champions.
Anything from adjusting difficulty, damage, Inner strength, overkills and Hitstun are at your command with this document.
Both Hex Offset and Game Genie equ….||Game Specific||GEN||Eternal Champions||1.0||Beg||24 Sep 2020|
|Super Mario Bros. Two Player Hack Editing||Supergamerguy||This is a moderately detailed description of some of the tricks hackers might need to know when making hacks of Corpse Grinder’s Super Mario Bros. Two Player Hack.
It contains a short explanat….||Game Specific||NES||Super Mario Bros.||1.0||Beg||30 Aug 2020|
|Text editing in Hebereke's Popoon||LucianoTheWindowsFan||This is a document on text editing in Hebereke’s Popoon (in British English), it would be useful for translating the game.||Text Hacking||SNES||Hebereke's Popoon||1.0||Beg||01 Aug 2020|
|Ms Pac-Man Hacking Document||Techokami||Details on level and palette hacking in Ms. Pac-Man. This version has been updated from DahrkDaiz’s document with some extra details.||Game Specific||NES||Ms. Pac-Man (Namco)||3.0||Int||09 Jul 2020|
|Kickle Cubicle ROM / Level Editing Guide||Quick Curly||Notes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.||Game Specific||NES||Kickle Cubicle||1.0||Int||18 Jun 2020|
|SMB Utility - Unofficial Help and Reference Document||iridium_ionizer||This is an unofficial help guide and reference document for M.K.S.’s excellent SMB Utility. This guide’s purpose is to fill in some gaps in the official How To document.
It also aims to be a reference guide in listing all of the Edit He….||Program Specific||NES||Super Mario Bros.||1.0||Beg||17 Jun 2020|