|GBA Palette Changing FAQ||ETK||A beginners faq to show how to edit palettes in GBA games.||Palette Hacking||GBA||Multiple Games||1.0||Beg||07 Dec 2005|
|Zelda Overworld Color Hacking||Dr. Floppy||Entry-level guide to altering the overworld palettes of The Legend of Zelda. (MSWord document with embedded PNG’s.)||Palette Hacking||NES||The Legend of Zelda||1.0||Beg||07 Sep 2006|
|Golden Axe 2 Palette Addresses HivePal format||godulator||Requires HivePal utility to use.
This contains the locations of Golden Axe II palette’s and a description providing where each is used.
It is in the HivePal format, install instructions ….||Palette Hacking||GEN||Golden Axe II||1.0||Beg||03 Nov 2017|
|Zelda II - altering Link's palettes after spell usage||ArchAngelleofJustice||A short guide that will help users to alter the palettes used for Link after casting a spell or picking up an item.||Palette Hacking||NES||Zelda II: The Adventure of Link||1.0||Beg||30 Aug 2019|
|Camera Hacking Guide||Utils||A guide on hacking camera angles of 3d playstation games.||Miscellaneous||PSX||N/A||8.10.3 Fin||Int||06 Nov 2011|
|The Definitive Guide to ROM Hacking for Complete Beginners||InVerse||A frequently asked questions list of sorts for the aspiring ROM Hacker.||Miscellaneous||Multiple||N/A||1.0||Beg||28 Feb 2003|
|Hex Lesson||solid t-bone||This document explains the basics of hex editing and it’s many uses.||Miscellaneous||Multiple||N/A||1.0||Beg||09 Dec 2002|
|Easy Way to Find Level Data in Some NES Games||Gil Galad||A guide which details a method for detecting level data using the NES emulator Nesten.||Miscellaneous||NES||N/A||1.0||Int||14 May 2008|
|Hacking NES Music||Sliver X||A document detailing a method for editing NES music using NSF files.||Miscellaneous||NES||N/A||1.0||Int||28 Jun 2001|
|The Basics of Bases||Partial Translations||The basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking.||Miscellaneous||Multiple||N/A||1.5||Beg||05 Dec 2005|
|The Art of ROMhacking||Vagla||A beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co….||Miscellaneous||NES||N/A||1.0||Beg||01 Jan 2003|
|Sega 32X SDK||OEM||The official Software Development Kit for the Sega 32X.||Miscellaneous||32X||N/A||1.0||Adv||12 Aug 1997|
|EDICT Format Onomatopoeia List||filler||This is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an….||Miscellaneous||N/A||N/A||1.0||Beg||30 Apr 2006|
|Capcom "6C80" Sound Engine/Music Format Documentation||Matrixz||Explains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored.
Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.||Miscellaneous||NES||Multiple Games||4.0||Beg||22 Apr 2013|
|SM64 Hacking Doc||VL-Tone||An extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.||Miscellaneous||N64||Super Mario 64||2.0||Beg||12 Jan 2007|
|Sonic Advance Hacking Notes||ThunderSpeed||Various documents useful in the hacking of Sonic Advance.||Miscellaneous||GBA||Sonic Advance||1.0||Beg||24 Jul 2006|
|Mac Hack||O_manko||How to get started if you want to hack using a Mac.||Miscellaneous||N/A||N/A||1.0||Beg||21 Jul 2007|
|Pokemon Red Tileset Configuration||Lin||A short document I wrote on how the Pokemon Red tilesets work. It also works for Pokemon Blue, but I’m pretty sure the addresses are different.||Miscellaneous||GB||Pokémon: Red Version||1.0||Beg||09 Oct 2009|
|Various Saturn Hacking Docs||Cyber Warrior X||Here are the fabled Saturn Hacking docs that were never quite complete enough for Cyber Warrior X to release before.||Miscellaneous||SAT||N/A||1.0||Beg||25 Dec 2002|
|How to encode quality Playstation videos||Michael Sabin||Recently I’ve run across a couple of groups trying to replace the video of a Playstation game.
As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it
might be done with the highest quality output.||Miscellaneous||PSX||N/A||1.0||Adv||01 Sep 2008|