|RLEDecmp||TFG||A simple RLE codec written in C.||Source Code||N/A||N/A||1.0||Int||03 Aug 2003|
|4BPP Demo||TFG||A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.||Source Code||SNES||N/A||1.0||Int||20 Feb 2004|
|NES Rom Expansion 101||TFG||A nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers.||Assembly||NES||N/A||1.0||Int||13 Jun 2007|
|NES Sound demo||TFG||NES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included.||Assembly||NES||N/A||1.0||Int||01 Dec 2008|
|Super Castlevania IV: Graphics decompression||TFG||Unfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….||Graphics Hacking||SNES||Super Castlevania IV||0.1a||Int||01 Dec 2008|
|Final Fantasy I for NES Hacking Text||Tekno T||Information on data locations in Final Fantasy.||Game Specific||NES||Final Fantasy||1.0||Beg||14 May 2008|
|Ms Pac-Man Hacking Document||Techokami||Details on level and palette hacking in Ms. Pac-Man. This version has been updated from DahrkDaiz’s document with some extra details.||Game Specific||NES||Ms. Pac-Man (Namco)||3.0||Int||09 Jul 2020|
|How to Hack Experience Levels||tcaud||Step-by-step guide to hacking experience levels in games that have them.||Miscellaneous||Multiple||Multiple Games||1.0||Beg||04 Jun 2015|
|Pokémon Gold/Silver Scripting Compendium||Tauwasser||A compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver.
Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc.||Game Specific||GB||Multiple Games||1.0||Int||21 Jul 2006|
|JIS X 0201 Table||Tauwasser||A complete JIS X 0201 table file encoded in UTF-8.||Table Files||N/A||N/A||1.1||Beg||06 Jun 2009|
|JIS X 0211 Table||Tauwasser||A complete JIS X 0211 table file encoded in UTF-8.
Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.||Table Files||N/A||N/A||1.0||Beg||06 Jun 2009|
|JIS X 0213 Table||Tauwasser||A complete JIS X 0213 table file encoded in UTF-8.
Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.||Table Files||N/A||N/A||1.0||Beg||07 Jun 2009|
|Shift-JIS Table||Tauwasser||Shift-JIS table.
Contains additional mappings: |
Compatible with ….
- NEC special chatacters (NEC特殊文字)
- NEC selected IBM extended characters (NEC選定IBM拡張文字)
- IBM extended characters (IBM拡張文字)
|Table Files||N/A||N/A||1.0||Beg||14 Sep 2009|
|Romance of Forgotten Kingdom Staff Roll Image File Format||Tauwasser||A brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom.
Includes a 010 Editor binary template to parse image files.||File Formats||PC||Mangguk Jeon'gi: Ichyeojin Nara-ui Iyagi||1.0||Int||09 Oct 2011|
|Cinepak for Sega - Breakdown||Tasco Deluxe||A breakdown of the Cinepak video codec used for several Sega CD games.||File Formats||SegaCD||N/A||2.0||Beg||27 Apr 2006|
|Restrict Espers by Character||Synchysi||This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper.
I….||Source Code||SNES||Final Fantasy III||2.3||Int||20 Apr 2020|
|Neutopia Resources||sveniroth||The docx file is for making sense of the data extracted by konkers: https://github.com/konkers/neutopia-docs/tree/main/areas It includes an explanation of the warp table for changing entrances and exits and images to quickly identify and edit enemies….||Game Specific||TG16||Neutopia||1.0||Int||11 Feb 2021|
|Neutopia II (JP) Resources||sveniroth||Neutopia II Maps.pptx shows room IDs for the overworld and crypt maps. Crypts 1-5 are on map 02, crypts 6-8 plus Salamander and Zorbon are on map 03. Screenshots for each crypt rooms tile layout can be found in crypt rooms.zip
Neutopia II Enemy I….||Game Specific||TG16||Neutopia II||1.0||Int||02 Mar 2021|
|Super Bomberman 4 hacking infos||Svambo||I did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info….||Game Specific||SNES||Super Bomberman 4||1.0||Adv||28 Aug 2018|
|Super Mario Bros. Two Player Hack Editing||Supergamerguy||This is a moderately detailed description of some of the tricks hackers might need to know when making hacks of Corpse Grinder’s Super Mario Bros. Two Player Hack.
It contains a short explanat….||Game Specific||NES||Super Mario Bros.||1.0||Beg||30 Aug 2020|