Hacking Savestates for Final Fantasy | Bastard Son | Savestate Hacking guide for Final Fantasy. | Game Specific | NES | Final Fantasy | .02 | Beg | 17 Oct 1998 |
Megaman I NES ROM Tech Doc | AlphaBeta | Very detailed information on data locations in MegaMan I in Spanish. | Game Specific | NES | Mega Man | .13 | Beg | 10 Nov 2011 |
SPC File Format | creaothceann | The SPC SNES/SFC Music File Format. | File Formats | SNES | N/A | .31 | Beg | 27 Feb 2006 |
Final Fantasy IIj Save Editing | Nananki Son of Seto | A guide to hacking Final Fantasy II save states. | Game Specific | NES | Final Fantasy II | .5 | Beg | 02 Jan 2006 |
Final Fantasy VI | Cless | An incredibly thorough listing of data locations in Final Fantasy VI. | Game Specific | SNES | Final Fantasy III | .6 | Beg | 20 Dec 1990 |
NES Game Genie Code Format DOC | Benzene | Another GameGenie code hacking doc type thing. | Cheat Codes | NES | N/A | .71 | Beg | 10 Jul 1997 |
Final Fantasy 1 GFF Hacking Documents | Joe73ffdq | This is an extensive breakdown of the code for GFF.
Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles.
Now, the most novice of hackers can do advanced work…. | Game Specific | NES | Final Fantasy | .80 | Beg | 29 Jun 2014 |
FF1 Magic Notes | Bongo` | While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy! | Game Specific | NES | Final Fantasy | .90 | Beg | 01 Apr 2008 |
SNES and GB sprite storage formats | Piken | This document covers several different storage formats for GB and SNES graphics. | Graphics Hacking | Multiple | N/A | 0.0 | Int | 28 May 1998 |
River City Ransom Password Algorithm | j. mcmahan | This text provides a description of the password algorithm for the NES version of River City Ransom. The information provided should allow the reader to generate passwords for a desired set of character data, or to determine the character data associ…. | Game Specific | NES | River City Ransom | 0.0 | Int | 15 Nov 2004 |
Gamecube DSP | Duddie | A description of the byte code that the GameCube DSP processor uses. | Assembly | GC | N/A | 0.0.4 | Adv | 12 May 2005 |
Nijuu Music Source Code | Neil Baldwin | Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career. | Source Code | NES | N/A | 0.01b | Adv | 18 Nov 2009 |
Streets of Rage 3 Music Offsets & Audio Info | hagelbreaker | Info about music offsets, values and sound samples. | Game Specific | GEN | Streets of Rage 3 | 0.1 | Beg | 22 Mar 2018 |
SNES9x savestate file format | creaothceann | A document detailing the basics of the snes9x savestate format. | File Formats | SNES | N/A | 0.1 | Int | 09 Oct 2007 |
How To Make Table Files | Kevtav | Another guide to making table files. | Table Files | Multiple | N/A | 0.10 | Beg | 27 Jan 2001 |
Tile Molester v0.16 Source Code | SnowBro | Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi…. | Source Code | N/A | N/A | 0.16 | Adv | 11 Jan 2005 |
Super Castlevania IV: Graphics decompression | TFG | Unfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will…. | Graphics Hacking | SNES | Super Castlevania IV | 0.1a | Int | 01 Dec 2008 |
PC-Engine Video Display Controller Documentation | Emanuel Schleussinger | A relatively detailed reference of all of the PC Engine’s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC’s registers in depth. | Hardware Info. | TG16 | N/A | 0.3 | Int | 01 Feb 1998 |
N64 CPU Documentation | OEM | This is an extremely detailed .PDF file of the 4300 MIPS processor that the Nintendo64 runs on. I cannot tell you what’s on the file, except that it contains a LOT of information on the CPU and how it works. | Hardware Info. | N64 | N/A | 0.3 | Adv | 01 Apr 1997 |
N64 Opcodes List | anarko | This is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing. | Assembly | N64 | N/A | 0.3 | Adv | 19 Feb 1998 |