|Mega Man II Sound Disassembly||Bisqwit||Reassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C).
This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool….||Game Specific||NES||Mega Man 2||1.0||Adv||27 Sep 2010|
|Castlevania: Symphony of the Night - Zone File Technical Documentation||Nyxojaele||This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here.||File Formats||PSX||Castlevania: Symphony of the Night||1.0||Adv||26 Dec 2010|
|DOOM 32X Hacking Notes||Saxman||These are notes I collected during the period of time I was hacking DOOM. They’re sort of sloppy because I’m a sloppy note taker. That said, I think most seasoned hackers will be able to understand most everything written.||Game Specific||32X||DOOM||1.0||Adv||07 Jan 2011|
|Otaku No PC Engine Cribsheet||Tomaitheous||Page 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)||Assembly||TG16||N/A||1.0.3||Adv||03 Feb 2011|
|Donkey Kong Disassembly||pditincho||Partial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5.||Assembly||NES||Donkey Kong||0.5||Adv||26 Mar 2012|
|GBATEK||Martin Korth||The definitive guide to all things about the both GBA and DS hardware and then some.||Hardware Info.||NDS||N/A||1.0||Adv||01 Jan 2007|
|Game Boy Programming Manual v1.0||OEM||Official Game Boy/Game Boy Color hardware information source, compiled in 1999. Includes 298 pages.||Hardware Info.||GB||N/A||1.0||Adv||09 Nov 1999|
|Kaeru no Tame ni Kane wa Naru Technical Notes||ryanbgstl||This document contains the technical notes used to create a translation patch for Kaeru no Tame ni Kane wa Naru. It describes only those offsets pertaining to the game’s dialog, but could be used as a starting point for fully documenting the ga….||Game Specific||GB||Kaeru no Tame ni Kane wa Naru||1.0||Adv||27 Jun 2011|
|Freefall Source Code||Roger Deforest||Freefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….||Source Code||NES||Free Fall||1.0||Adv||18 Feb 2003|
|Color Dreams Lockout Chip Stunner||Daniel Lawton||This is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games.
This circuit sends a positive….||Source Code||NES||N/A||1.0||Adv||01 Apr 1999|
|Crystal Mines Source Code||Ken Beckett||Crystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer a….||Source Code||NES||Crystal Mines||1.0||Adv||30 Jan 1990|
|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|
|John Smith (James Bond Jr. Prototype) Source Code||Chris Shrigley||John Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr.
This is the entire source code package donated by Chris Shrigley….||Source Code||NES||James Bond Jr.||1.0||Adv||27 Aug 1992|
|OneBus Clone Unit Source Code||OEM||OneBus or VT02/03 is a clone unit designed to play Famicom and NES games. There is a great deal of information within this package, including applications, datasheets, memory maps and register documentation about this clone unit. Extremely useful if ….||Source Code||NES||N/A||1.0||Adv||22 Mar 2011|
|Secret Scout in the Temple of Demise Source Code||Roger Deforest||Secret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated by him to public domain.
Most of the tools that you need should be in the package should you wish to assemble.||Source Code||NES||Secret Scout in the Temple of Demise||1.0||Adv||08 Jun 2003|
|Electronix Corp NES Schematic||OEM||This is a schematic of the Nintendo Entertainment System, of the chips and circuit board inside as well as the controllers. This is not an official Nintendo schematic document. It was drawn by Electronix Corp.||Hardware Info.||NES||N/A||1.0||Adv||12 Jul 2011|
|Alien 3 Music Source Code||Jeroen Tel||This is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass….||Assembly||NES||Alien 3||1.0||Adv||08 Aug 2010|
|Beauty and the Beast Music Source Code||Jeroen Tel||This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina….||Source Code||NES||Beauty and the Beast||1.0||Adv||30 May 2010|
|Robocop 3 Music Source Code||Jeroen Tel||Jeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano….||Source Code||NES||RoboCop 3||1.0||Adv||03 Feb 1993|
|Overlord Music Source Code||Jeroen Tel||This music code for the game Overlord was donated by Jeroen Tel, the musician and audio programmer for the game. This code has some proprietary macros but shouldn’t be too difficult to convert to modern public domain assemblers. The assembler wa….||Source Code||NES||Overlord||1.0||Adv||03 Feb 1993|