|Phantasy Star III Disassembly||lory1990||This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis.
Many pointers and offsets were labelled i….||Source Code||GEN||Phantasy Star III: Generations of Doom||1.0||Adv||23 Aug 2019|
|Zelda II Music Document||Optomon||This document describes the music data for ZELDA II, with details on how to read and modify it.||Game Specific||NES||Zelda II: The Adventure of Link||0.5||Adv||25 May 2015|
|Infidelity's Dissection of DuckTales ROM||infidelity||Hacking notes, addresses, and data formats from DuckTales for the NES.||Game Specific||NES||DuckTales||1.0||Adv||14 Nov 2009|
|Capcom MMC3 Sound Engine Information||za909||Here is some information regarding MMC3 Sound channels||Audio Hacking||NES||N/A||1.0||Adv||27 May 2015|
|Phantasy Star IV Disassembly||lory1990||This is a disassembly of Phantasy Star IV: The End of the Millennium. It can be re-assembled using the Macro Assembler AS which is already included in the package.
Pointers and Offsets are calculated by the assembler allowing you to expand or redu….||Source Code||GEN||Phantasy Star IV: The End of the Millennium||1.0||Adv||23 Aug 2019|
|CNROM CHR to MMC3 CHR||infidelity||Here is a document which explains how you may be able to change a ROM with a CNROM mapper to one with a MMC3.||Assembly||NES||N/A||1.0||Adv||26 Nov 2013|
|Custom CHR + Bankswap Routines For MMC1 to MMC3 Conversions||infidelity||Here is a document which explains Custom CHR & Bankswap Routines For MMC1 to MMC3 mapper conversions.||Assembly||NES||N/A||1.0||Adv||27 Jul 2013|
|FF3 $7E5000 source code||abw||Fully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI).
This code covers RAM ….||Source Code||SNES||Final Fantasy III||1.0||Adv||13 Feb 2016|
|Golden Axe Disassembly||lory1990||This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler AS||Source Code||GEN||Golden Axe||1.0||Adv||09 Mar 2016|
|Art Alive! Disassembly||lory1990||This is a disassembly of Art Alive! for Sega Genesis. It can be assembled using the Macroassembler AS.||Source Code||GEN||Art Alive!||1.0||Adv||09 Mar 2016|
|Gunstar Heroes Disassembly||lory1990||This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K.||Source Code||GEN||Gunstar Heroes||1.0||Adv||09 Mar 2016|
|Road Rash II Disassembly||lory1990||Disassembly of Road Rash II for Sega Genesis||Source Code||GEN||Road Rash II||1.0||Adv||09 Mar 2016|
|Phantasy Star Disassembly||lory1990||Disassembly of Phantasy Star for Sega Master System.||Source Code||SMS||Phantasy Star||1.0||Adv||23 Aug 2019|
|Columns Disassembly||lory1990||Disassembly of Columns for Sega Genesis||Source Code||GEN||Columns||1.1||Adv||24 Apr 2016|
|Tetris Disassembly||lory1990||Disassembly of Tetris for Sega Genesis||Source Code||GEN||Tetris||1.0||Adv||13 May 2016|
|DuckTales2 full disassembly + .idb base||Ti||named 95% functions and variables + some comments.
separate code file(.asm) + resources files.
100% code/data/pointers disassembled (means you can edit/insert code in any way).
.IDB base (if you have IDA PRO).
note: you need original ro….||Source Code||NES||DuckTales 2||1.0||Adv||20 Sep 2015|
|Ms. Pac-Man Disassembly||lory1990||Disassembly of Ms. Pac-Man for Sega Genesis||Source Code||GEN||Ms. Pac-Man||1.0||Adv||15 Sep 2016|
|QuackShot Disassembly||lory1990||Disassembly of QuackShot for Sega Genesis.||Source Code||GEN||QuackShot||1.0||Adv||30 Aug 2017|
|Super Bomberman 4 hacking infos||Svambo||I did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info….||Game Specific||SNES||Super Bomberman 4||1.0||Adv||28 Aug 2018|
|Final Fantasy 1: Dawn of Souls event code||Princess Sara||This is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls.
All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings.
Dialog text has be….||Game Specific||GBA||Final Fantasy I & II: Dawn of Souls||1.0||Adv||21 Apr 2019|