Super Mario Bros. 1 Music Data Documentation | necrosaro | Details on hacking the music in Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 14 May 2008 |
FF2 US Docs | The Tower of Bab-Il | A collection of documents covering all sorts of FF2 game data hacking. | Game Specific | SNES | Final Fantasy II | 1.0 | Int | 13 May 2002 |
Ms Pac-Man Hacking Document | Techokami | Details on level and palette hacking in Ms. Pac-Man. This version has been updated from DahrkDaiz’s document with some extra details. | Game Specific | NES | Ms. Pac-Man (Namco) | 3.0 | Int | 09 Jul 2020 |
Ms. Pac-Man (NES) Maze Data Format | BMF54123 | Map data & compression info in Ms. Pac-Man. | Game Specific | NES | Ms. Pac-Man (Tengen) | 1.0 | Int | 06 Aug 1999 |
ASM Tutorial | Jay | A tutorial written for novices. Includes the basics of assembly language using the 65816 as an example. | Assembly | SNES | N/A | 1.0 | Int | 24 Apr 1998 |
(6502) Assembly in One Step | Leo Scanlon | A resource guide to 6502 assembly. A good reference tool. | Assembly | NES | N/A | 1.0 | Int | 23 Jul 1997 |
Coding Dictionary/DTE compression routines in SNES roms | Bongo` | A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs. | Assembly | SNES | N/A | 1.0 | Int | 19 Jan 2001 |
Zelda Decompression Code | Piken | A commented trace log of the Zelda graphics decompression routine. | Game Specific | SNES | The Legend of Zelda: A Link to the Past | 1.0 | Int | 22 Feb 2001 |
ASM Hacking for Dummies | D | An introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered. | Assembly | SNES | N/A | 1.0 | Int | 25 Apr 1999 |
Compression of SNES ROMs | Czar Dragon | A document detailing some LZx, sliding window type SNES compression examples. | Assembly | SNES | N/A | 1.0 | Int | 31 Mar 1999 |
Decompression of SNES fonts | Bongo` | A document which discusses a way to find and decompress SNES fonts and graphics. | Assembly | SNES | N/A | 1.0 | Int | 20 Apr 2006 |
65816 Programming Primer | Brett Tabke | An in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com…. | Assembly | SNES | N/A | 1.0 | Int | 10 Feb 1998 |
GPU information | Doomed | A document on the Graphics Processing Unit of the PlayStation. | Hardware Info. | PSX | N/A | 1.0 | Int | 30 Aug 1999 |
GTE information | Doomed | A document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations. | Hardware Info. | PSX | N/A | 1.0 | Int | 02 Feb 2000 |
SPU information | Doomed | A document detailing the operation of the PlayStation’s Sound Processing Unit. | Hardware Info. | PSX | N/A | 1.0 | Int | 05 Jun 1999 |
System Operation | Doomed | A document detailing the operation of the R3000 processor, the heart of the PlayStation. | Hardware Info. | PSX | N/A | 1.0 | Int | 03 Jun 1999 |
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to Ask | Joshua Walker | A compilation of details on the hardware of the PlayStation. | Hardware Info. | PSX | N/A | 1.1 | Int | 06 Nov 2011 |
SH7604 Hardware User Manual | OEM | Documentation on the processor inside the 32x addon for the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int | 13 Aug 1997 |
First PS ASM Doc for Hacking | Skeud | A step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledg…. | Assembly | PSX | Legend of Mana | 1.0 | Int | 31 Aug 2001 |
Compression Library | Jay | This is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images. | Source Code | N/A | N/A | 1.2 | Int | 01 Jan 1999 |