|Decompressing and Recompressing NBA Jam T.E. PSX Image Files||eskayelle||This Double Z tutorial provides step-by-step instructions on how to extract, decompress, view, recompress, and re-insert certain NBA Jam T.E. image assets for PSX.||Graphics Hacking||PSX||NBA Jam T.E.||1.0||Beg||14 Apr 2021|
|Super Mario Bros. Converted PAL Disassembly||SpiderDave||The original Super Mario Bros. PAL disassembly works only with CC65, which was made by MrWint.
This current disassembly is a converted version of that, which was made by SpiderDave to work with ASM6 and modified by Szemigi in case of the coin sound&….||Source Code||NES||Super Mario Bros.||1.0||Int||11 Apr 2021|
|Super Mario RPG - Bank $C2 Disassembly||Yakibomb||Updated April 7th, 2021
This is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additiona….||Assembly||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||07 Apr 2021|
|Replacing Music in PSX NBA Jam T.E.||eskayelle||Thanks to ponlork, his video tutorial, and his NBA Jam 21 hack, folks can now add custom tracks to their PSX Jam games!
This [url=http://www.romhackin….||Audio Hacking||PSX||NBA Jam T.E.||1.0||Beg||06 Apr 2021|
|Lunar Address C# Library||FCandChill||This includes non-UI assets from the incomplete Lunar Address C# port. Think of it as a code library you can use in your programs, as long as you abide by the GPL3 license.
Originally, when FCandChill was reverse engineering [url=https://www.romha….||Source Code||SNES||N/A||7034093||Beg||01 Apr 2021|
|Adventure Island NES Hacking Notes||Supergamerguy||This is a large compilation of all of the knowledge I gained from my work and hacking on the game Adventure Island for NES. It contains full descriptions of color palettes, text editing, and previously undocumented information on title screen editing….||Game Specific||NES||Adventure Island||1.0||Int||11 Mar 2021|
|Prizmatic's Strike Double D Back Sports SLAP BOXING||Prizmatic||Game Rules and Instructions||Game Specific||PC||N/A||1.0||Beg||03 Mar 2021|
|Neutopia II (JP) Resources||sveniroth||Neutopia II Maps.pptx shows room IDs for the overworld and crypt maps. Crypts 1-5 are on map 02, crypts 6-8 plus Salamander and Zorbon are on map 03. Screenshots for each crypt rooms tile layout can be found in crypt rooms.zip
Neutopia II Enemy I….||Game Specific||TG16||Neutopia II||1.0||Int||02 Mar 2021|
|The Legend of Zelda Disassembly||Aldo Nunez||Fully commented and labeled disassembly that can be assembled with ca65.||Assembly||NES||The Legend of Zelda||1.3.0||Adv||19 Feb 2021|
|Neutopia Resources||sveniroth||The docx file is for making sense of the data extracted by konkers: https://github.com/konkers/neutopia-docs/tree/main/areas It includes an explanation of the warp table for changing entrances and exits and images to quickly identify and edit enemies….||Game Specific||TG16||Neutopia||1.0||Int||11 Feb 2021|
|TMNT2 - Ram Map||MetHy||RAM map for TMNT2 (NES).
Only what I got with my limited understanding.||Game Specific||NES||Teenage Mutant Ninja Turtles II: The Arcade Game||1.0||Beg||11 Feb 2021|
|RAMsetta Stone Secret of Evermore||phonymike||This is a new style of document to show the conversion of SRAM locations into WRAM locations. In other words, saveram and savestate locations. It is quicker and easier to search a savestate’s data, than to trek back to find a save point to make ….||Game Specific||SNES||Secret of Evermore||1.0||Beg||08 Feb 2021|
|Phantasy Star (Classic Series) Hacking Guide||GhaleonUnlimited||Want to make some your own changes to the classic Phantasy Star games? Think the PS hacks out there all suck?
Thanks to dedicated fans, each PS game has been disassembled, meaning that no programming skills are needed to make your perfect version!….||Miscellaneous||GEN||Phantasy Star IV: The End of the Millennium||1.0||Beg||16 Jan 2021|
|Medabots/Medarot 2 Core: Streamed music locations||Rocket Robz||This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.||Audio Hacking||GBA||Medabots: Metabee Version||1.0||Beg||12 Jan 2021|
|Medabots AX/Medarot G: Streamed music locations||Rocket Robz||This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.||Audio Hacking||GBA||Medabots AX: Metabee Version||1.0||Beg||12 Jan 2021|
|Changing team flags in ISS Deluxe||Lusofonia||This document teaches you how to edit the flags in International Superstar Soccer Deluxe. Intermediate hacking knowledge is required.||Graphics Hacking||SNES||International Superstar Soccer Deluxe||1.0||Int||11 Jan 2021|
|Hacking NBA Jam TE: An Intermediate Guide||eskayelle||Gotten through the flood of data provided in Hacking NBA Jam TE: A Beginner’s Guide? Thirsty for more?
Based on his NBA Jam 2K21 TE….||Assembly||SNES||NBA Jam Tournament Edition||1.0||Int||11 Dec 2020|
|Stat editing for enemies, accessories, weapons and materials||Manekimoney||This tutorial expects you to know how decimal to hexadecimal conversion works and vice versa.
For Swordcraft Story 2 stats editing, you will require:
- a ROM of Summon Night: Swordcraft Story 2
- a Hex Editor (for the example, HxD is used)
|Game Specific||GBA||Summon Night: Swordcraft Story 2||1.0||Int||06 Dec 2020|
|Donkey Kong NES Editing||Supergamerguy||This is a compilation of all of the knowledge I gained from my work and hacking on the NES port of Donkey Kong. It contains previously undocumented full descriptions of color palettes and text editing for this game.
I hope this helps any hacker o….||Game Specific||NES||Donkey Kong||1.0||Beg||11 Nov 2020|
|How to edit Donkey Kong titlescreen||Crying Onion||Tutorial about how to edit the titlescreen of Donkey Kong for NES. Available in English and Spanish.||Game Specific||NES||Donkey Kong||1.0||Beg||10 Nov 2020|