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(681 to 700) of 732 Results
TitleAuthorDescriptionCategoryPlatform AscendingGameVerLevelDate
SNES CPURandall HydeThis is an extremely detailed technical document of the SNES 65c816 processor. It is a customized 16 bit processor made for the SNES. It operates in both 16- (Native) and 8-bit (Emulation) modes. The 8-bit emulation mode is 100% compatible with the 6….Hardware Info.SNESN/A1.0Adv11 Mar 1998
SNES FastROM InformationPaulThis document provides information on the SNES’s FastROM mode, which allows a speed increase of around 33%.Hardware Info.SNESN/A1.0Adv16 Feb 1994
Lufia II DocumentsRelnqshdThis is a zipped file with many text documents with many data on Lufia II, such as monsters, items, capsule monsters and subroutines. There are documents on the game’s offsets and general info such as how is critical damage calculated.Game SpecificSNESLufia II: Rise of the Sinistrals1.0Int27 Apr 2007
SNES GraphicsStarrThese documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….Hardware Info.SNESN/A1.0Adv04 Oct 1997
SNES Multiplication/Division RegistersVic RickerThis is an in-depth documentation on the SNES’s special multiplication/division registers.Hardware Info.SNESN/A1.0Adv26 Dec 1993
SNES Sound Processors InfoGau Of The VeldtThe SNES sound system was custom made by Sony specifically for the SNES. It’s labeled as an SPC-700. It is superior to most sound chips of its time (1991), for it has its own memory and instruction set, which takes the load off the main CPU. If ….Hardware Info.SNESN/A1.0Adv05 Feb 1998
Restrict Espers by CharacterSynchysiThis hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper. I….Source CodeSNESFinal Fantasy III1.1Int26 Aug 2012
Nintendo SHVC Scope BIOSRevenantThis is a commented disassembly of the Nintendo “SHVC Scope BIOS 1.00″ used in SNES games which support the Super Scope. It assembles with xkas v14 and can be used to easily add scope support to homebrew SNES software.AssemblySNESMultiple Games1.0Int31 Jan 2013
Seiken Densetsu 3 offsets and data formatsgiangurgoloContains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.MiscellaneousSNESSeiken Densetsu 31.0Int17 Aug 2013
FF6 SNES $C3 Bank rellocatable source codeTraducciones MagnoThis document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences. When I started….AssemblySNESFinal Fantasy III1.0Int25 Oct 2013
PsyQ SNES Development ManualPsygnosisThis is a scanned version of the custom Software Development Kit Psygnosis created to code SNES games with a kind of high level assembly toolchain (supporting C-like control statements like if then else, etc). Commercial games like the platformer ….AssemblySNESN/A1.0Adv01 Jan 1994
Random Number Generator for SNESFinSThis is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor. Creates a table of random numbers at $1100 ram or edit to a chosen location.
  • 130 random bytes
  • 2….
AssemblySNESMultiple Games1.0Int02 Mar 2014
Super Mario RPG Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This version contains control codes, however a cleaned-up version without codes is also available on this websi….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.04Beg19 Jan 2015
Super Mario RPG Text Dump (Clean)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This is a cleaned-up version, removing control codes and other bits of data for easier perusal. Best if view….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.02Beg19 Jan 2015
Zelda3 CompendiumSePHAlthough not yet completely finished, this surely is the Bible of the A link to the Past editing. It contains tons of useful and valuable information, written by practically everyone, who ever edited this game.Game SpecificSNESThe Legend of Zelda: A Link to the Past1.8.4Int24 Apr 2014
FF3 $7E5000 source codeabwFully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI). This code covers RAM ….Source CodeSNESFinal Fantasy III1.0Adv13 Feb 2016
Super Metroid Mod ManualbegrimedA massive reference/walkthrough for ROM hacking Super Metroid that is written for absolute beginners. Lots of helpful pictures.Game SpecificSNESSuper Metroid1.0Beg13 Feb 2016
FF3us Ending Names MappingMadsiurThis is a document about the mapping of the characters names in the ending event of FF6. Letter charts are included and the general structure of the data is detailed.Game SpecificSNESFinal Fantasy III1.4Beg01 Jan 2017
FF3us Animation ScriptsEverythingThis is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations.Game SpecificSNESFinal Fantasy III1.0Int18 Sep 2015
Bank C3 CompendiumNovalia SpiritA set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog….AssemblySNESFinal Fantasy III1.0Int11 Jul 2016
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