|Super Mario RPG Text Dump (Raw)||Rew||This is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This version contains control codes, however a cleaned-up version without codes is also available on this websi….||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.04||Beg||19 Jan 2015|
|Super Mario RPG Text Dump (Clean)||Rew||This is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if view….||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.02||Beg||19 Jan 2015|
|Super Mario RPG ROM Offsets||giangurgolo||Extensive list of offsets for various data, ranging from sound to decompression routines.||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||27 Dec 2006|
|Super Mario RPG RAM addresses||giangurgolo||List of RAM addresses used by SMRPG and their function; very detailed.||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||27 Dec 2006|
|Super Mario RPG Hacking Docs||giangurgolo||A large group of documents and resources for hacking SM:RPG. Has offsets, routines, commented disassembly, tutorials, and more.
Archived from http://giangurgolo.home.att.net/smrpg/||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||16 Jun 2007|
|Super Mario RPG Bytes||Weasel||A document containing various bits of data on Super Mario RPG.||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Beg||02 Apr 2006|
|Super Mario RPG Byte References||giangurgolo||Long list of categorized bytes used to reference enemies, sound effects, graphics, etc.||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Beg||29 Dec 2006|
|Super Mario RPG - Bank $C2 Disassembly||Yakibomb||This is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of ….||Assembly||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||18 May 2018|
|Super Mario Brothers High Level Disassembly||Movax12||This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….||Source Code||NES||Super Mario Bros.||1.1||Int||01 Feb 2013|
|Super Mario Brothers 1 Level Map Bytes||S. K. Dumbbus||Super Mario Brothers 1 Level Map Bytes is intended to be used to remap the levels of Smb1 in any hex editor preferably hex workshop or a equivalent hex editor.||Game Specific||NES||Super Mario Bros.||1.0||Adv||19 Apr 2008|
|Super Mario Bros. Music Hacking Guide (New Version)||w7n||This is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.||Game Specific||NES||Super Mario Bros.||1.3||Int||25 Sep 2012|
|Super Mario Bros. Hacking Document||DahrkDaiz||A detailed guide to hacking the level data of the original Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Int||01 Jan 2003|
|Super Mario Bros. Assembly MMC1 Conversion||Setz||Nobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one.
I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….||Assembly||NES||Super Mario Bros.||1.0||Int||04 Apr 2017|
|Super Mario Bros. 2 FDS Disassembly||Beneficii||This is a disassembly of the FDS game, Super Mario Bros. 2. There are a lot of custom tools to help finish the project. There are no original files from the game. You must supply those in order for a assembled game to function.||Source Code||FDS||Super Mario Bros. 2||1.0||Adv||21 Sep 2007|
|Super Mario Bros. 1 Music Data Documentation||necrosaro||Details on hacking the music in Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Int||14 May 2008|
|Super Mario Bros NES R.Eng Project||F.H.||A notated disassembly of Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Adv||18 Jul 2000|
|Super Mario 64 Notes||Cellar Dweller||This is a collection of Cellar Dweller’s SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats.||Game Specific||N64||Super Mario 64||1.0||Adv||23 May 2008|
|Super Gameboy Tech Doc||kOOPa||This is a document dealing with various technical details concerning the SGB.||Assembly||GB||N/A||1.0||Adv||15 Feb 1998|
|Super Famicom Sound Manual||Piken||A manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.||Hardware Info.||SNES||N/A||2001-10-15||Int||15 Oct 2001|
|Super Castlevania IV: Graphics decompression||TFG||Unfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….||Graphics Hacking||SNES||Super Castlevania IV||0.1a||Int||01 Dec 2008|