|The 68000's Instruction Set||Unknown||A nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).||Assembly||GEN||N/A||1.0||Int||03 Nov 1996|
|Text Routines: Locating them with FCEUXD||RedComet||This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.||Assembly||NES||N/A||1.0||Beg||25 Sep 2006|
|Text Hacking / Translation Tutorial||Jair||A good, graphical tutorial for basic ROM hacking. Another excellent starting point for beginners.||Text Hacking||Multiple||N/A||1.0||Beg||04 Jun 1999|
|Text Demo - Source Code||Sparda||Just the sources to a simple “Text to Screen” demo. It should be helpful for beginner
SNES programmers.||Assembly||SNES||N/A||1.0||Beg||17 May 2006|
|Tetris Disassembly||lory1990||Disassembly of Tetris for Sega Genesis||Source Code||GEN||Tetris||1.0||Adv||13 May 2016|
|Temporal Flux Manual||Chickenlump||Html guide to Temporal Flux. Explains each basic function of the editor and how to use it.
Temporal Flux database entry||Program Specific||SNES||Chrono Trigger||1.0||Beg||24 Nov 2004|
|Technocop Music Source Code||Jeroen Tel||Technocop is a unreleased game. This code was donated by Jeroen Tel, the musician and audio programmer for the game. The code requires minimal changes to be converted to a modern public domain 6502 assembler. As the original assembler was lost long a….||Source Code||NES||Technocop||1.0||Adv||03 Feb 1993|
|TBL Lib||Jay||A C library for you to use when programming to add support for the venerable table file.||Source Code||N/A||N/A||1.0||Beg||01 Jan 2000|
|Tables for Dummies||satsu||A reasonably comprehensive and relatively easy to read table document.||Table Files||Multiple||N/A||2.5||Beg||01 Dec 1999|
|TableLib||Klarth||C++ library for table reading, dumping, and insertion. Functional samples with source included.||Source Code||N/A||N/A||1.0||Beg||30 Dec 2006|
|System Operation||Doomed||A document detailing the operation of the R3000 processor, the heart of the PlayStation.||Hardware Info.||PSX||N/A||1.0||Int||03 Jun 1999|
|Surround Disassembly||Dennis Debro||Disassembly for the game Surround. Was originally disassembled and commented by Thomas Jentzsch. Dennis Debro then updated the file in 2004. Compiled with DASM and version 105 or greater vcs.h.||Source Code||2600||Surround||1.0||Adv||04 Sep 2010|
|Superman enemies hp hex values||DANGER X||This text is with all hp values of superman enemies.||Game Specific||NES||Superman||1.0||Beg||21 Jul 2016|
|Superman Disassembly||Dennis Debro||Disassembly for the game Superman. Compiled with DASM and vcs.h.||Source Code||2600||Superman||1.0||Adv||04 Sep 2010|
|Super Paper Mario Text Dump (Raw)||Rew||This is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if viewed wit….||Game Specific||WII||Super Paper Mario||1.02||Beg||19 Jan 2015|
|Super Paper Mario Text Dump (Clean)||Rew||This is a document laying out the entirety of the text in the North American edition of Super Paper Mario. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with Notepad++, which ….||Game Specific||WII||Super Paper Mario||1.01||Beg||19 Jan 2015|
|Super Metroid SRAM Document||John David Ratliff||This document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom.||Game Specific||SNES||Super Metroid||1.0||Int||01 Jan 2005|
|Super Metroid Mod Manual||begrimed||A massive reference/walkthrough for ROM hacking Super Metroid that is written for absolute beginners. Lots of helpful pictures.||Game Specific||SNES||Super Metroid||1.0||Beg||13 Feb 2016|
|Super Metroid Compression||Unicorn_Poop||This is a short little table of notes about the decompression routine in Super Metroid.||Game Specific||SNES||Super Metroid||1.0||Adv||10 Nov 2011|
|Super Mario RPG Text Dump (Raw)||Rew||This is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This version contains control codes, however a cleaned-up version without codes is also available on this websi….||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.04||Beg||19 Jan 2015|