|Kickle Cubicle ROM / Level Editing Guide||Quick Curly||Notes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.||Game Specific||NES||Kickle Cubicle||1.0||Int||18 Jun 2020|
|SMB Utility - Unofficial Help and Reference Document||iridium_ionizer||This is an unofficial help guide and reference document for M.K.S.’s excellent SMB Utility. This guide’s purpose is to fill in some gaps in the official How To document.
It also aims to be a reference guide in listing all of the Edit He….||Program Specific||NES||Super Mario Bros.||1.0||Beg||17 Jun 2020|
|FF4CC (PSP) - Spell List Data||PowerPanda||This document lists the offsets for spell lists for each character in both Final Fantasy IV and Final Fantasy IV ~Interlude, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and ….||Pointer Hacking||PSP||Final Fantasy IV: The Complete Collection||1.0||Int||07 Jun 2020|
|FF4 Advance - Spell List Data||PowerPanda||This document lists the offsets for spell lists for each character, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you w….||Pointer Hacking||GBA||Final Fantasy IV Advance||1.0||Int||26 May 2020|
|FF4 Advance - Command Pointers||PowerPanda||This file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters’ abilities, or expand their list. For example, with this information, you could give Yang’s “K….||Pointer Hacking||GBA||Final Fantasy IV Advance||1.0||Int||24 May 2020|
|Zanac Map Graphics Guide||ManxomeBromide||Describes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in….||Graphics Hacking||NES||Zanac||1.0||Int||23 May 2020|
|Card Master Table File||Sarah Shinespark||A table file in Shift-JIS format for the Japanese version of Arcana, “Card Master - Rimusaria no Fuuin”.||Table Files||SNES||Arcana||1.0||Int||02 May 2020|
|Restrict Espers by Character||Synchysi||This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper.
I….||Source Code||SNES||Final Fantasy III||2.3||Int||20 Apr 2020|
|Supervision 52-in-1 menu ROM disassembly||chimaera||Supervision 52-in-1 Menu ROM disassembly + Analysis of games
Only link to github availabile: https://github.com/chimaera66/Supervision-52-in-1-Menu-Disassemble
Included in this repository are a commented disassembly of the Supervision 52-in-1 m….||Assembly||NES||Supervision 52-in-1||1.0||Int||16 Apr 2020|
|Trog!t Disassembly (Partial, NES/FC)||nattou||This program listing was automatically generated
using Bisqwit’s “clever-disasm” tool from
Inputs used were a trog.ini file available at
[url]https://github.com/micahcowan/trog….||Source Code||NES||Trog!||0.5||Adv||25 Mar 2020|
|Jackal ROM dissection||RayofJay||I estimate about 60% of the ROMs data has been identified and labelled in this excel file. ALL of the level data, enemy locations. Most of the graphics. NONE of the music/sound.
It also includes (in a pale red color) anything that I changed in ….||Assembly||NES||Jackal||2.6||Adv||12 Jan 2020|
|SOR2 - Air Combo Guide||Dha_Lau_Hoo||This is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/
This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….||Assembly||GEN||Streets of Rage 2||1.3||Int||27 Dec 2019|
|Mega Man X6 Tweaks Workbook||acediez||An XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
||Game Specific||PSX||Mega Man X6||2.0||Int||01 Nov 2019|
|Streets of Rage 2 - Revising the Title Screen||eskayelle||Got an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….||Assembly||GEN||Streets of Rage 2||1.0||Int||14 Sep 2019|
|Hacking NBA Jam TE: A Beginner's Guide||eskayelle||Eskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….||Game Specific||SNES||NBA Jam: Tournament Edition||2.1||Beg||05 Sep 2019|
|Zelda II - altering Link's palettes after spell usage||ArchAngelleofJustice||A short guide that will help users to alter the palettes used for Link after casting a spell or picking up an item.||Palette Hacking||NES||Zelda II: The Adventure of Link||1.0||Beg||30 Aug 2019|
|Phantasy Star II Disassembly||lory1990||This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS.
The ASM code produces a byte-perfect copy of the original US/UE ROM.
The code can be changed freely without worrying about shifting data since e….||Source Code||GEN||Phantasy Star II||1.0||Adv||23 Aug 2019|
|Phantasy Star III Disassembly||lory1990||This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis.
Many pointers and offsets were labelled i….||Source Code||GEN||Phantasy Star III: Generations of Doom||1.0||Adv||23 Aug 2019|
|Phantasy Star IV Disassembly||lory1990||This is a disassembly of Phantasy Star IV: The End of the Millennium. It can be re-assembled using the Macro Assembler AS which is already included in the package.
Pointers and Offsets are calculated by the assembler allowing you to expand or redu….||Source Code||GEN||Phantasy Star IV: The End of the Millennium||1.0||Adv||23 Aug 2019|
|Phantasy Star Disassembly||lory1990||Disassembly of Phantasy Star for Sega Master System.||Source Code||SMS||Phantasy Star||1.0||Adv||23 Aug 2019|