| 4BPP Demo | TFG | A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation. | Source Code | SNES | N/A | 1.0 | Int |
| addrem | Killa B | A portable C library for adding and removing SNES headers. | Source Code | SNES | N/A | 1.0.0 | Beg |
| Adventure Disassembly | Joel Park | Unknown which disassembler was used and which assembler to compile. | Source Code | 2600 | Adventure | 1.0 | Adv |
| Air Fortress Embedded Source Code | Unknown | Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file. | Source Code | NES | Air Fortress | 1.0 | Int |
| Air Sea Battle | Dennis Debro | Possibly compiled using vcs.h in DASM. | Source Code | 2600 | Air Sea Battle | 1.0 | Adv |
| Alter Ego C Source Code | Shiru | This game is written in C, with cc65 compiler. It is an updated port of a ZX Spectrum homebrew game by Denis Grachev. For more information peruse the notes.txt document that is available in the zip file that contains the ROM. | Source Code | NES | Alter Ego | 1.0 | Adv |
| American Gladiators Music Source Code | Barry Leitch | This source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern publ…. | Source Code | SNES | American Gladiators | 1.0 | Adv |
| Apply FireFlower | D | PHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a patch. | Source Code | Multiple | N/A | 2 | Beg |
| Asteroids Disassembly | Thomas Jentzsch | Compile with DASM using vcs.h. | Source Code | 2600 | Asteroids | 0.5 | Adv |
| Barbie Super Model Source Code | OEM | This is the source code to the unreleased game, Barbie Super Model. There are some tools to assist you in assembling the game. | Source Code | GG | Barbie Super Model | 1.0 | Adv |
| Beauty and the Beast Music Source Code | Jeroen Tel | This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina…. | Source Code | NES | Beauty and the Beast | 1.0 | Adv |
| Berzerk Disassembly | Dennis Debro | Compile with DASM using vcs.h version 105 or greater. | Source Code | 2600 | Berzerk | 1.0 | Adv |
| BIOS OS and Asteroids Source Code | OEM | This is the source code to the Atari 7800 BIOS and code for the game Asteroids as one package. This archive does not have any tools or assemblers. | Source Code | 7800 | N/A | 1.0 | Adv |
| BMP/BPP Convert | D | These functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli…. | Source Code | Multiple | N/A | 3 | Beg |
| Boogerman | OEM | Boogerman is a Famicom game made by Super Game, which is a Taiwanese company. This game was programmed by maxzhou88, the source code being released years later. A lot of the comments are in what appears to be Chinese. I believe it assembles with 2500…. | Source Code | NES | Boogerman | 1.0 | Adv |
| Bram Stoker's Dracula Music Source Code | Jeroen Tel | Jereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l…. | Source Code | NES | Bram Stoker's Dracula | 1.0 | Adv |
| Bram Stoker's Dracula Music Source Code | Jeroen Tel | This source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago. | Source Code | SMS | Bram Stoker's Dracula | 1.0 | Adv |
| Bram Stoker's Dracula Music Source Code | Jeroen Tel | This is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago. | Source Code | GB | Bram Stoker's Dracula | 1.0 | Adv |
| California Games 2 Music Source Code | Jeroen Tel | This source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago. | Source Code | SMS | California Games II | 1.0 | Adv |
| Centipede Source Code | OEM | This is the source code to the Atari 7800 game, Centipede. No tools or assemblers come with this archive. | Source Code | 7800 | Centipede | 1.0 | Adv |