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(1 to 20) of 49 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevel
(6502) Assembly in One StepLeo ScanlonA resource guide to 6502 assembly. A good reference tool.AssemblyNESN/A1.0Int
20 Levels of NSF rippingGil GaladA very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.AssemblyNESN/A0.8Adv
6502 ASM CodesStealth TranslationsA nice reference list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beg
6502 Instruction SummaryCricketNEComplete and detailed list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beg
65816 PrimerUnknownAn in depth look at the 65816 processor.AssemblySNESN/A1.0Int
65xx Processor DataMeMSOThis document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816.AssemblyMultipleN/A2Beg
Adding an SNES Intro (with a few clicks)DQ TranslationsThis document explains a quick way to go about the process of adding an intro to a game.AssemblySNESN/A1.0Beg
ASM Hacking for DummiesShadowAn introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.AssemblySNESN/A1.0Int
ASM TutorialJayA tutorial written for novices. Includes the basics of assembly language using the 65816 as an example.AssemblySNESN/A1.0Int
Cellar Dweller's Super Mario 64 NotesCellar DwellerThis is a collection of Cellar Dweller's SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats.AssemblyN64Super Mario 641.0Adv
Coding Dictionary/DTE compression routines in SNES romsStealth TranslationsA very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES roms.AssemblySNESN/A1.0Int
Compression - DTE Packerg8z et alPossible method to improve DTE performance.AssemblyNAN/A2Int
Compression of SNES RomsCzar DragonA document detailing some LZx, sliding window type SNES compression examples.AssemblySNESN/A1.0Int
Compression TutorialJayAn introduction to several of the most common compression methods.AssemblyNESN/A1.0Beg
Decompression of SNES fontsStealth TranslationsA document which discusses a way to find and decompress SNES fonts and graphics.AssemblySNESN/A1.0Int
Disch Explains FF1 Rom ExpansionDischDisch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post.AssemblyNESFinal Fantasy1.0Adv
Disch Explains Mapper ChangingDischDisch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3.AssemblyNESMega Man1.0Adv
Disch Explains PPU WritingDischDisch explains the basics of writing background tiles to the PPU in an IRC conversation.AssemblyNESN/A1.0Adv
Disch Explains Stack BasicsDischDisch explains the basics of the stack to Spliff in an IRC conversation.AssemblyNESN/A1.0Adv
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int
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