| (6502) Assembly in One Step | Leo Scanlon | A resource guide to 6502 assembly. A good reference tool. | Assembly | NES | N/A | 1.0 | Int |
| 20 Levels of NSF ripping | Gil Galad | A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed. | Assembly | NES | N/A | 0.8 | Adv |
| 6502 ASM Codes | Stealth Translations | A nice reference list of opcodes and mnemonics for the 6502 processor. | Assembly | NES | N/A | 1.0 | Beg |
| 6502 Instruction Summary | CricketNE | Complete and detailed list of opcodes and mnemonics for the 6502 processor. | Assembly | NES | N/A | 1.0 | Beg |
| 65816 Primer | Unknown | An in depth look at the 65816 processor. | Assembly | SNES | N/A | 1.0 | Int |
| 65xx Processor Data | MeMSO | This document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816. | Assembly | Multiple | N/A | 2 | Beg |
| Adding an SNES Intro (with a few clicks) | DQ Translations | This document explains a quick way to go about the process of adding an intro to a game. | Assembly | SNES | N/A | 1.0 | Beg |
| ASM Hacking for Dummies | Shadow | An introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered. | Assembly | SNES | N/A | 1.0 | Int |
| ASM Tutorial | Jay | A tutorial written for novices. Includes the basics of assembly language using the 65816 as an example. | Assembly | SNES | N/A | 1.0 | Int |
| Cellar Dweller's Super Mario 64 Notes | Cellar Dweller | This is a collection of Cellar Dweller's SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats. | Assembly | N64 | Super Mario 64 | 1.0 | Adv |
| Coding Dictionary/DTE compression routines in SNES roms | Stealth Translations | A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES roms. | Assembly | SNES | N/A | 1.0 | Int |
| Compression - DTE Packer | g8z et al | Possible method to improve DTE performance. | Assembly | NA | N/A | 2 | Int |
| Compression of SNES Roms | Czar Dragon | A document detailing some LZx, sliding window type SNES compression examples. | Assembly | SNES | N/A | 1.0 | Int |
| Compression Tutorial | Jay | An introduction to several of the most common compression methods. | Assembly | NES | N/A | 1.0 | Beg |
| Decompression of SNES fonts | Stealth Translations | A document which discusses a way to find and decompress SNES fonts and graphics. | Assembly | SNES | N/A | 1.0 | Int |
| Disch Explains FF1 Rom Expansion | Disch | Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post. | Assembly | NES | Final Fantasy | 1.0 | Adv |
| Disch Explains Mapper Changing | Disch | Disch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3. | Assembly | NES | Mega Man | 1.0 | Adv |
| Disch Explains PPU Writing | Disch | Disch explains the basics of writing background tiles to the PPU in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv |
| Disch Explains Stack Basics | Disch | Disch explains the basics of the stack to Spliff in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv |
| DMA Transfers, Compression, and You | Gideon Zhi | An explanation on how to bypass compression routines to insert and use uncompressed data in your project. | Assembly | SNES | N/A | 1.0 | Int |