|Beginner's Hexadecimal and Binary Guide||mevoid||A guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really nice layout. Also includes exercises for beginners.||Miscellaneous||N/A||N/A||1.0||Beg||21 Apr 2016|
|Demystifying Cinepak For Sega||bgvanbur||Provides DEMYST.PDF that gives a thorough break of the Cinepak for Sega CD format. Also included is the reverse engineered source code to the Sega CD codec code that runs on the Genesis (MAINPLAY) and Sega CD (SUBPLAY).||File Formats||SegaCD||N/A||1.0||Int||29 Jan 2012|
|Automatic Line-Wrap Example ASM||KingMike||This is some source code to a automatic word-wrap hack from KingMike’s Translations Shell Monsters Story translation.
It was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in t….||Source Code||NES||N/A||1.0||Adv||06 Jun 2014|
|The Theory of Relative Searching||InVerse||Einstein’s Theory of Relativity is considered to be one of the utmost works of modern genius. Relative searching,
while not quite as awe inspiring, seems to be almost as difficult to grasp for the fledgling ROM hacker. With this
article, I intend….||Relative Searching||Multiple||N/A||1.01||Beg||22 Aug 2009|
|Corrupt Corrupting||Weasel||This document is designed to help people with the grand art of rom corrupting. For those of you who don’t know (you know who you are!), rom corrupting is a long, (occasionally)boring process of finding data in a Rom. If you don’t know what ….||Miscellaneous||Multiple||N/A||1.0||Beg||01 Jan 2002|
|BPS File Format Specification||Near||The BPS patch file format specification.||File Formats||N/A||N/A||1.0||Beg||27 Aug 2012|
|The MetalHead Translation FAQ||MetalHead Hacking Group||MetalHead’s attempt at a translation how-to.
http://metalproject.net/general/rom-hacking-old-doc/||Miscellaneous||NES||N/A||0.8||Beg||20 Mar 2000|
|Prizmatic's Strike Double D Back Sports SLAP BOXING||Prizmatic||Game Rules and Instructions||Game Specific||PC||N/A||1.0||Beg||03 Mar 2021|
|Nerdy Nights NES Tutorials Collection||bunnyboy||A collection of beginner level NES assembly tutorials archived from the now defunct NintendoAge forums.
If anybody wants these taken down let me know, I just thought I’d finally archive them here.||Assembly||NES||N/A||1.0||Beg||04 Dec 2007|
|Shift-JIS & UTF-8 Table||MrRichard999||Here is a table for displaying Shift-JIS & UTF-8 characters which are found in many Japanese PC games.||Table Files||N/A||N/A||1.0||Beg||27 Jul 2016|
|Shift-JIS w/ redone English Lettering||MrRichard999||Here is a table for representing Shift-JIS English characters in regular format as “ABC” instead of the Shift-JIS “ＡＢＣ” format. It still retains the Shift-JIS format but this makes it easier for entering English lettering in….||Table Files||N/A||N/A||1.0||Beg||27 Jul 2016|
|Shift-JIS Encoded + Half||John Osborne||A basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range.
If you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, i….||Table Files||Multiple||N/A||1||Beg||16 Jan 2018|
|Hacking Custom Intros Into SNES ROMs||DackR||This tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS.
The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find.
Special Thanks to MrRichard999 fo….||Graphics Hacking||SNES||N/A||1.0||Int||10 Jul 2018|
|Lunar Address C# Library||FCandChill||This includes non-UI assets from the incomplete Lunar Address C# port. Think of it as a code library you can use in your programs, as long as you abide by the GPL3 license.
Originally, when FCandChill was reverse engineering [url=https://www.romha….||Source Code||SNES||N/A||7034093||Beg||01 Apr 2021|