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(561 to 580) of 694 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Space Funky B.O.B. Source CodeOEMThis is the source code to the SNES game Space Funky B.O.B. There are a limited amount of tools in this package. There is one called ICE that could be a assembler as well as having a few debugging options. This ICE hardware that goes with this applic….Source CodeSNESB.O.B.1.0AdvNone
Space Jockey DisassemblyDennis DebroDisassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.Source Code2600Space Jockey1.0AdvNone
Space War DisassemblyManuel PolikDisassembly of the game Space War. Compiles with DASM and vcs.h.Source Code2600Space War1.0AdvNone
SPC File FormatcreaothceannThe SPC SNES/SFC Music File Format.File FormatsSNESN/A.31BegNone
SPC-700 SourceAntiTrackA commented disassembly of a sound routine.Source CodeSNESN/AUnknownIntNone
SPC700 Mini TutorialGauThis is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents.Hardware Info.SNESN/A1.0IntNone
SPC7110 InfoDark ForceThis document contains reverse engineered information on the SPC7110 regarding registers, memory map, real time clock commands, and more. It was originally created by Dark Force of DeJap and then updated more recently by The Dumper.Hardware Info.SNESN/A1.0AdvNone
SPC7110F0a Chip informationKammedoThis document contains information about the SPC7110 chip, which is used for the SNES games; Far East Of Eden Zero (FEoEZ), Super Power League 4 (SPL4) and Momotarou Densetsu Happy (MDH). It contains pinouts, memory map, and so….Hardware Info.SNESN/A1.0AdvNone
SPU informationdoomedA document detailing the operation of the Playstation’s Sound Processing Unit.Hardware Info.PSXN/A1.0IntNone
Star Wars: The Arcade Game DisassemblySteve EnglehardtDisassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.Source Code2600Star Wars: The Arcade Game1.0AdvNone
Starmaster DisassemblyThomas JentzschDisassembly of the game Starmaster. Use DASM and vcs.h to compile.Source Code2600Starmaster0.9AdvNone
Startropics Level Format NotesJigglysaintThis is a text file archiving some level format notes posted by Jiggleysaint and ETG in a thread on RHDN’s Message Board in October 2007.Game SpecificNESStarTropics1.0BegNone
Stat growthLenophisFF6 left out natural stat growth in favor of the esper bonus system. This source code gives natural stat growth to all characters, including those evil temporary ones that nobody ever cares about.Source CodeSNESFinal Fantasy IIIv1.0bIntNone
Stella Programmer's GuideSteve WrightThis document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.Assembly2600N/A1.0AdvNone
Stunt Race FX Hacking NotesMatrixzThis document contains various hacking information, including ROM data offsets, track data, and RAM locations.Game SpecificSNESStunt Race FX2.0BegNone
Subor V3 Music Source CodeOEMThis is music source code for many Subor and clone unit games from China and Russia. If you are familiar with a lot of Chinese Famicom games, you may recognize many of the songs transcribed within.Source CodeNESN/A3.0AdvNone
Sunsoft NES audio engines analysisMatrixzThis is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….MiscellaneousNESMultiple Games1.0Int28 Oct 2013
Super Adventure IslandRevenantSome basic information about the level format and graphics compression scheme in Super Adventure Island.Game SpecificSNESSuper Adventure Island1.0IntNone
Super Cars Music Source CodeBarry LeitchThis music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to ….Source CodeNESSuper Cars1.0AdvNone
Super Castlevania IV: Graphics decompressionTFGUnfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….Graphics HackingSNESSuper Castlevania IV0.1aIntNone
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