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(41 to 60) of 714 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Hacking SpritesThe Almighty GuruThis guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well.Game SpecificNESBionic Commando04/08/03Beg08 Apr 2003
Hacking MusicThe Almighty GuruThis guide will show you how to hack the music that is played in each room of Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
Hacking SoundThe Almighty GuruCovers sound effects editing for Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
Kid Chameleon Hacking InfoSaxmanThese are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create K-E. However, I was careful to note additional findings al….Game SpecificGENKid Chameleon09/25/2008Int25 Sep 2008
Shift-JIS Encoded + HalfJohn OsborneA basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range. If you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, i….Table FilesMultipleN/A1Beg16 Jan 2018
RecompressionBongo`A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that some people find it hard recompiling after they may have decompressed game.Source CodeSNESLight Fantasy 21Int20 Apr 2006
Kaboom! DisassemblyDennis DebroThis is a disassembly of the Atari 2600 game Kaboom!. Compiled with DASM and vcs.h.Source Code2600Kaboom!1.0Adv04 Sep 2010
Drakengard 2 EU undubtheo1996Drakengard 2 EU undub and included a rebuild guide by Corimo.Audio HackingPS2Drakengard 21.0Beg21 Nov 2017
S-DD1 Algorithm DocumentationAndreas NaiveDocumentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.Source CodeSNESN/A1.0Adv10 Oct 2004
Jawbreaker DisassemblyDennis DebroCompile this game with DASM and vcs.h version 105 or higher.Source Code2600Jawbreaker1.0Adv04 Sep 2004
Joust Source Code DocumentedOEMAppears to be the original source code to the Atari 2600 game Joust.Source Code2600Joust1.0Adv16 Dec 1988
Superman DisassemblyDennis DebroDisassembly for the game Superman. Compiled with DASM and vcs.h.Source Code2600Superman1.0Adv04 Sep 2010
Space Jockey DisassemblyDennis DebroDisassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.Source Code2600Space Jockey1.0Adv04 Sep 2010
Ice Climber - Level Data MapIssunThis document covers Ice Climber’s level data and should contain all the information you need to make custom stages including bonus stages.Game SpecificNESIce Climber1.0Int08 Feb 2018
Streets of Rage 2: Character PhysicsMetal64A guide of how to change the characters physics in Streets of Rage 2.Game SpecificGENStreets of Rage 21.0Int10 Feb 2018
N64 Survival Guideg8z et alVery brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples.Hardware Info.N64N/A1.0Beg12 May 2006
River Raid DisassemblyThomas JentzschThis is a disassembly of River Raid. Use DASM and vcs.h to compile.Source Code2600River Raid1.0Adv04 Sep 2010
SD Hero Soukessen DocumentDANGER XSD Hero Soukessen document with many hacking values, such as level structure data, enemies position type & more, Robot Heroes attack & Jump, Stages music etc.Game SpecificNESSD Hero Soukessen: Taose! Aku no Gundan1.0Beg13 Feb 2018
Notes - Dragon Warrior IIIg8z et alMMC1 PRG bankswap example. Intended for understanding mapper expansion.Hardware Info.NESDragon Warrior III1.0Int13 May 2006
N64 Documentation KitOEMThis documentation kit has an introductory section and a N64 functions reference manual. This kit is more geared towards experienced C programmers.AssemblyN64N/A1.0Adv08 Sep 2010
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