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(1 to 20) of 626 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Hacking Savestates for Final FantasyBastard SonSavestate Hacking guide for Final Fantasy.Game SpecificNESFinal Fantasy.02BegNone
Megaman I NES ROM Tech DocAlphaBetaVery detailed information on data locations in MegaMan I in Spanish.Game SpecificNESMega Man.13BegNone
SPC File FormatcreaothceannThe SPC SNES/SFC Music File Format.File FormatsSNESN/A.31BegNone
Hacking Wild Pokemon EncountersTzepishInformation on changing wild pokemon encounters in Pokemon Crystal.Game SpecificGBPokémon: Crystal Version.4BegNone
Final Fantasy IIj Save EditingNananki Son of SetoA guide to hacking Final Fantasy II save states.Game SpecificNESFinal Fantasy II.5BegNone
Final Fantasy VIClessAn incredibly thorough listing of data locations in Final Fantasy VI.Game SpecificSNESFinal Fantasy VI.6BegNone
Music Bytes 0.7 (Unofficial update by Sliver X)Sliver XAn in depth information filled guide to the Final Fantasy Music music format.Game SpecificNESFinal Fantasy.7IntNone
NES Game Genie Code Format DOCBenzeneAnother GameGenie code hacking doc type thing.Cheat CodesNESN/A.71BegNone
Final Fantasy 1 GFF Hacking DocumentsJoe73ffdqThis is an extensive breakdown of the code for GFF. Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles. Now, the most novice of hackers can do advanced work….Game SpecificNESFinal Fantasy.80Beg29 Jun 2014
FF1 Magic NotesBongo` While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy!Game SpecificNESFinal Fantasy.90BegNone
SNES and GB sprite storage formatsPikenThis document covers several different storage formats for GB and SNES graphics.Graphics HackingMultipleN/A0.0IntNone
River City Ransom Password Algorithmj. mcmahanThis text provides a description of the password algorithm for the NES version of River City Ransom. The information provided should allow the reader to generate passwords for a desired set of character data, or to determine the character data ass….Game SpecificNESRiver City Ransom0.0IntNone
Gamecube DSPDuddieA description of the bytecode that the Gamecube DSP procesor uses.AssemblyGCN/A0.0.4AdvNone
Nijuu Music Source CodeNeil BaldwinNijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career.Source CodeNESN/A0.01bAdvNone
SNES9x savestate file formatcreaothceannA document detailing the basics of the snes9x savestate format.File FormatsSNESN/A0.1IntNone
TUROK LSx Package FormatMorphology53Description of the package format used in several Acclaim games for the PC and N64, including but (probably) not limited to: all Turoks, South Park, and Iggy’s Wrecking Balls.Game SpecificN64Multiple Games0.1Int29 Jan 2014
How To Make Table FilesKevtavAnother guide to making table files.Table FilesMultipleN/A0.10BegNone
Tile Molester v0.16 Source CodeSnowBroSource code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….Source CodeNAN/A0.16AdvNone
Super Castlevania IV: Graphics decompressionTFGUnfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….Graphics HackingSNESSuper Castlevania IV0.1aIntNone
PC-Engine Video Display Controller DocumentationEmanuel SchleussingerA relatively detailed reference of all of the PC Engine’s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC’s registers in depth.Hardware Info.TG16N/A0.3IntNone
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