Newest Translations

Youkai Douchuuki Super Robot Taisen Gaiden: Masou Kishin - The Lord of Elemental Nuts & Milk Kirby's Avalanche

Newest Utilities

Demolisher Sonic Adavance Editor GIMP ROM image file plugin PSXImager V2.0

Newest Reviews

Teenage Mutant Ninja Turtles: The HyperStone Heist - Enhanced Colors Super Metroid: Unstuck - Unlock Tourian Doors The Legend of Zelda - Link's Shadow Megaman 3 Justiley

Newest Homebrew

Retroid LvR Jet Pilot Rising Falling

Super Robot Wars Gaiden: The Elemental Lords Translated

22 May 2018 2:31PM EST - Update by Gideon Zhi

Translations News - RHDN Project Page

Today AGTP has released a complete translation for Super Robot Wars Gaiden: The Elemental Lords. This title details the very beginning of the saga surrounding Banpresto’s first original Super Robot War character, and includes aboslutely no licensed units: the story and characters are all entirely original. The art style additionally is non-SD and the game includes several additional tactical elements not present in other SRW titles. It is, in fact, as ideal entrypoint as possible for anyone not familiar with the series.

The translation is complete and without any known issues. Enjoy!

New Translations Added to the Database

22 May 2018 11:22AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

Portuguese

Spanish

New Hacks Added to the Database

15 May 2018 8:55AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Bug Fix

Complete

Improvement

Spoof

New Translations Added to the Database

15 May 2018 8:34AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

French

Portuguese

Spanish

New Translations Added to the Database

08 May 2018 9:28AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

Spanish

New Utilities Added to the Database

02 May 2018 9:12AM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Assembly Tools

Compression / Decompression

Data Extraction / Insertion

Game Specific

Graphics Viewers

Level Editors

Script Extraction / Insertion

New Hacks Added to the Database

02 May 2018 8:34AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Complete

Improvement

New Translations Added to the Database

29 April 2018 9:28AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

Portuguese

Spanish

Ninja Gaiden II: HD Graphics Pack

21 April 2018 10:30PM EST - Update by RichterSnipes

Other News

Ninja Gaiden II: The Dark Sword of Chaos has been graphically enhanced! This graphics pack ports the graphics from Ninja Gaiden Trilogy for use with the NES version of the game and its 8-bit audio. It also goes several steps further than that. Graphical effects removed from Trilogy are kept intact (or “restored”), including lightning in Stage 3-1, ice glow in Stage 5-2, and fades in cutscenes. Various graphical anomalies and errors in Trilogy have also been fixed.

This pack is designed for use with the U.S. release of the game. It also requires Mesen v0.9.5 or later. As with other NES graphics packs, this pack needs to be extracted to Mesen’s “HdPacks” folder. All the files - .png files and hires.txt - need to be included in a subfolder in that directory with the same name as the game ROM being loaded. Make sure that “Use HDNES HD packs” is enabled in video options.

Enjoy!

Link to main project thread

Visual SAK: Visual Swiss Army Knife

20 April 2018 10:40PM EST - Update by Squall_FF8

Utilities News - RHDN Project Page

Visual SAK: Visual Swiss Army Knife

A new tool developed that will be more like the real Swiss Army Knife - a toolbox in one package, easy to use, does few things but do them with precision! The toolbox will is focusing on ripping of visuals from different ROM - Sprites, Graphics, Palettes, Tiles, … but not casual ripping rather - finding, documenting, exporting and importing.

Main Features:

  • Mapping of graphics
  • Naming of graphic objects
  • Saving all findings as a document/project for easy reuse
  • Multiple BPP format
  • Multiple compression formats
  • Exporting of graphic objects in PNG
  • easy to manipulate attributes to find out desired graphic (Width, Height, Offset)
  • customizable palette for displaying a graphic with the correct colors

Highlights:

  • Many, many BPP formats and constantly increasing. 1/2/3/4/8 BPP in the specific for SNES interwoven bit-planes format. Mode 7 specific format. Even normal bitmap format that every contemporary PC uses. GBA formats. The list may increase on request from users.
  • Different compression methods. Currently implemented are Final Fantasy V/VI and Chrono Trigger compression methods for SNES. Popular GBA LZ77 with tag 10 (aka LZ77-10)
  • Flexible palette manipulation. Options to read it from ROM address, from ZSNES save-state file, manipulating individual entries, fast access to predefined monochrome palettes.
  • Maximum precision in interpolating ROM’s colors to contemporary hardware. For example many tools even editors (like YY-CHR) loose precision in color mapping. For example pure White 31,31,31 is usually mapped to 248, 248, 248. This tool will map it to 255,255,255.